What a story. It couldn’t have been told any better. Nor could anyone have foreseen this.
Launching a Superhero Dream
Marvel Heroes launched in June 2013 under the leadership of David Brevik – known for Diablo II and Hellgate: London – as a free‑to‑play online ARPG. The launch was rocky and initial growth was stifled, yet the team aimed high. They expanded beyond Windows to macOS in November 2014 and eventually to console versions in June 2017.
At its height, even after a divisive decision to make the game more console‑friendly – to the frustration of many PC players – Marvel Heroes boasted a large roster of heroes, a robust end‑game system, and a bounty of costumes and team‑ups. A brisk monthly schedule kept new heroes coming, often in step with fan requests and film releases.





