While I am still far from completing the game Dragon Age: Origins (20% progress on 35 played hours), last evening, I have completed the three add-ons of this epic dark fantasy – a spiritual successor to Baldur’s Gate. If you are interested to find out if any of these add-ons worth your money, when the ideal time to begin these quests is and in which order, you have come to the right place.
Depending on the edition of your copy, the game may come with one or even all of these premium contents. For me, one is free and I have to purchase the other two. At present, I do not know if there are means to reinstall these paid contents in the future (like Mass Effect 2). I surely hope so. Some gamers comment that the add-ons are too short taking only a couple of hours to complete. Considering how lengthy the original game is and how much these add-ons cost, I can understand the general sentiment. However, since the price of each add-on is similar to a movie ticket or two, I have no qualm.
“The Stone Prisoner” (USD 15), that comes with the newer game edition, should be the first one to tackle as soon as you are comfortable with some basic combat techniques and crowd control mechanism. You should complete this add-on at the early stage of the game so as to gain access to a new companion. Shale is a golem and he (or it?) hits hard, works well as a tank too. “The Stone Prisoner” probably ranks high on puzzle solving but not too much on story and combat. The area is rather small and it does not take long to finish. The most tangible reward from this add-on? Shale of course. His dialogs can be hilarious at times too.
“Warden’s Keep” (USD 7) is perhaps the best Dragon Age add-on I have seen. It is rich in story and combat. And you get to unlock a new class specialization as well as abilities. On top of that, you have access to a party stash if you wish to extend your inventory space. That stash is the only place in the game – officially of course – you can stash your items (for a free stash made by one BioWare developer, click here for my forum post). Some complain that you have to travel to the castle to interact with your stash. But it is merely a click on the world map and so far, I have not been held back from any random encounter while travelling to the castle. The stash is right outside the castle some more. What’s there to complain really? As in when it is a good time to visit the castle, I would suggest visiting it when your warrior (or if you are not, one of your companions) has a buffed strength of 30. You will then be able to use the set item (massive gear). One word of advice: pay attention to all the details, including the Codex. If not, you may miss some great loot!
I have a mixed feeling towards “Return to Ostagar” (USD 5). The area is large, as it is a revisit to the original starting area that is locked after you have completed the prelude. The combat is not particularly hard (maybe by then I have one of the best tanking gears in Dragon Age?). Not too much on the story or puzzle solving. The cut scenes are not as fascinating as “Warden’s Keep”. But, you get to recover the King’s armours and weapons and more, recruit the dog if you have missed that out during the prelude, and perhaps seek some closure of where the prelude has ended. You will need a buffed strength of 36 in order to wear the King’s set (another massive gear). And if I have that buffed strength, wouldn’t I wish to equip the Juggernaut set (require 38 strength to equip) found in the Brecilian Forest instead? Personally, I wish there is a set item for the rogue or mage class instead, from any of these add-ons.
Looking back, because I have started to collect the Juggernaut set as early as when my warrior reached level 9, the armour reward of the add-ons does not seem to be that attractive. If I am going to reroll another character, I would dive into these add-ons as soon as I can.