Categories
Linguistic My Hobbies

Objects In The World Of Spanish, And The Distractions That Entail

Learning a new language makes me feel like a kid once again.  It is long, hard, made of wood, and we use it to write, to sketch, and to paint, what is it?  And my study partner would answer, “Pencil!”, in Spanish.  And it would be my turn to ask, “What is it?”.  “A handkerchief”.  “What is it for?”.  “To wipe nose!”.  So on, and so on.  For the obsessive compulsive me, this exercise is ideal to practice for our upcoming Spanish examination.  Unfortunately Cynthia is far from being an OCD.  And she prefers to watch television instead.

Learning should be fun.  The beauty of a language is not what the words mean but what one can do with them.  To that extend, I love learning expressions.  Every culture has its unique way to express a certain idea.  In English, there is a saying: Every cloud has a silver lining.  I think it is beautiful, though at time of a heavy downpour, I can hardly find any silver lining.  Dark patches all over the sky, that is all I see.  But expressions like this stick to our minds.  In Spanish, the same idea is expressed in a more practical term.  No hay mal que por bien no venga, which roughly translate to good things won’t come when nothing is bad.  Don’t think too hard on the logic involved.  My mind goes into an infinite loop whenever I ponder too hard on the Spanish version of every cloud has a silver lining.

Learning new words, I must say, is hardly possible without dictionaries.  Kids nowadays are so blessed.  The online free ones are even better than some of the paid ones.  By right, I would imagine that with an explosion of readily available online knowledge, kids nowadays should be super kids in no time.  Yes?  One may be awed by the movie Matrix when Neo learns Kung Fu via an instant download from an optical disk.  The 20 years younger version of me back in the nineties would too be awed by the fact that one can learn the overview of Spanish history – or any topic of my choice – with a click of a button at Wikipedia today.  Or to learn how to bake a cake at YouTube.  Perhaps with the explosion of online knowledge comes an explosion of distractions in an equal magnitude.  That may be why our kids are still not the super kids we would have expected.  Or because knowledge is so readily available, we seldom make an effort to memorize.  That would explain why I keep searching the same Spanish word online again and again.  The penalty of not memorizing a word is another click of a button.  Hardly a penalty at all.

Learning objects is more fun that I thought.  Cloth hanger in Spanish is called percha.  Informally speaking, ser una buena percha is an expression that means to have a good figure (for girls).  I suppose if one’s body is good enough to hang clothes, one’s figure must be good?  My favorite one is pañuelo that means handkerchief.  Instead of saying it is a small world, there is a Spanish expression that says the world is a handkerchief (¡el mundo es un pañuelo!).

Learning online could be distracting.  What does a comb use for?  Peinarse.  I looked up the word and was attracted by the poetic usage of the verb comb (peinar).  Las aves peinan las olas depicts the beautiful graphical scene of the birds gently combing through the waves.  And by looking up the meaning of secarse (to dry), I stumbled upon the sentence me sequé las lágrimas (I dried my tears), and was intrigued by the conjugation of the first person past tense of ‘to dry’.  Soon, I am staring at how to express crying one’s heart out in Spanish (llorar a lágrima viva).  I am pretty sure none of these matters for my Spanish examination.  But I think I am too old to study solely for an examination.  Don’t you think?

Categories
For the Geeks

Sony Ericsson Backstage Event

Last week I have attended a Sony Ericsson blogger event and got a chance to ‘speed date’ some of their recent and upcoming devices.  I must say, the last time I owned a Ericsson phone was more than a decade ago.  Back then, seemed like everyone around me was either holding a Ericsson 688 or that banana-Matrix phone.  Back then, battery packs were easily changeable.  Even the antennas.  Look how far wireless phones have evolved.  It never ceases to amaze me whenever I stop and ponder upon it.

Forward to 2010, the five Sony Ericsson phones I have had brief moments with are the Google Andriod powered Xperia X10 mini pro, Xperia X10 mini, Xperia X10 and the Vivaz and Vivaz pro (picture above from left to right).  I suppose if you are into Google Andriod, Xperia series may be your cup of tea.  For those who are familiar with the Symbian OS, you may feel at home with the Vivaz series that is able to capture media in HD format.  Sony Ericsson Vivaz comes with a 8.1 megapixel camera while the pro version comes with 5.1 megapixel.  I guess with a QWERTY keyboard, there are some trade-offs users have to make.  But still, 5.1 megapixel is pretty decent, in the context of wireless phones.

During the blogger event, quite a few of us fell in love with the Xperia mini and its little brother “pro” that comes with a keypad.  The pro version does remind me those cute little phones that were used in the TV series Gossip Girl, as one good friend of mine has pointed out.  The colorful mini series is designed with simplicity in mind, easily operable with one hand.  At the four corners are the shortcuts for popular functions.  As for me, I prefer larger screen – like the Xperia X10.  4 inches large with a resolution of 480×854.  That is pretty impressive.  I have yet to fully understand how do the Timescape and Mediascape work in real life.  There is this “infinite button” – a magic button that helps you organize your contact communications and favorite friends and artists related contents within and beyond your phone.

So tell me, are you a Sony Ericsson fan?  How do you like your Sony Ericsson phone?

Categories
For the Geeks Game Reviews

So You Want A Final Fantasy XIII “Growth Egg” As Early As End Of Chapter 11?! Yes You Can!

Arguably one of the most important items to obtain in Final Fantasy 13, “Growth Egg” doubles the Crystogen Points (or experience points) you earn that are needed for your character development.  Who wouldn’t want it as soon as possible?  To obtain a “Growth Egg”, you need to complete a class A mission that is opened for you at the end of chapter 11.  It is a very hard mission and I reckon it is designed as an end game activity.  But if an average gamer (me!) can do it, there is a high chance that you can too!  Here is how I made it, not without blood and sweat.  And in the mist of it, I have obtained a 5-star rating and unlocked the “Limit Breaker” trophy or achievement.  That is a 100,000+ damage in one shot!

Prerequisite

After the final boss in Chapter 11, instead of moving forward and trigger Chapter 12, move backward and obtain Mission 55 “Can’t We All Just Get Along” from the rooftop of a deserted school.  I chanced upon this because I have missed out one of the components to repair Vanille’s toy (another pretty rewarding thing to do).  If you need a guide to obtain that mission, click here.

Key Strategy

For this class A mission, you have to face a very tough boss called Neochu that can take down casters with one shot.  And it has quite a few hyperactive adds called Picochus that hit very hard, very fast.  The encounter is very much like its little brother nearby (which I hope you have tried).  Take down the boss first, and then worry about the adds later.  To do that, you will need Vanille (hence picture above!).

Battle Team Setup

Interestingly, Neochu is not immune to Death spell.  So the key is to have Vanille picking up that ability (under Saboteur role) after the expansion of Crystarium at the end of Chapter 11.  To have a better chance to pull off this debuff strategy, upgrade the Belladonna Wand to Malboro Wand.  I have upgraded the weapon level to close to 40, which may not be necessary.  I have Snow equipped with Paladin and Hope equipped with Hawkeye.  Both equipments are at star level.  By the way, all the upgrade components I have obtained from mob drops (or spoils).  It is very doable if you have been doing some side missions.

I set up Snow as the tank (Sentinel) and Hope as the healer (Medic).  As for Vanille, she switches between Saboteur (for debuff), Ravager (for damage), and Medic (for extra heal).  So in total, only 3 Paradigms are required.  To manually execute the Death spell, I have picked Vanille as the leader.

Prior to the final boss of Chapter 11, all my characters have maxed out their Crystarium for three roles (out of six, for all six characters).  After the boss fight, I choose one role to specialize and max that out.  I didn’t make any special purchase for this mission.  I suppose wearing accessories for extra health points would help in some ways.

Stage One – One-shot the Boss

Preemptive strike is out so left with the options to either use the shrouds to buff up your offense or defense before engaging the boss.  I walked into the battle with neither because I forgot (see, I am your average gamer).  In retrospect, buffing up the haste level may work better.  It may speed up the process.  The target time to finish the battle is 28 minutes.  I have earned the 5-star rating.  So I must have taken lesser time than that.

I went in with Snow tanking and Hope healing (for the entire fight).  As for Vanille, I spammed Death spell.  If Neochu hits Vanille first before Snow grabs the aggro, it is game over.  If Vanille unable to land the Death spell and one-shot the boss within 5 rounds, it is also game over.  The combined damage of Neochu and its annoying little creatures is just too much for one healer to take (before end game that is).

I read that some spent hours one-shooting the boss (only to be overwhelmed with the little ones – how sad!).  It didn’t take that long for me.  Maybe upgrading the wand helps.

Stage Two – Heal Up!

Once the boss is down (which is the easy part), it is time to survive the group of cute little Picochus.  Even with two healers and a tank, my team could barely survive.  Especially when my tank lost the aggro.  You could either fast switch Vanille between the Medic and Ravager roles to heal and to spam the area of effect spell Firaga.  Or if like me, the tank was down and soon faced an inevitable wipe, I called in the cavalry.

Stage Three – Summon the Eidolon

Some say Eidolons in Final Fantasy 13 are pretty useless.  It is quite right that these god like creatures don’t seem to be as powerful as they should be (given the fact that it is such a pain to make them yield and be your own).  As for me, Eidolons have turned the tide in the past when I faced with seemingly insurmountable battles.  And I must say, I love the over-the-top animation for these Eidolon encounters.

After Vanille summons her Eidolon, Hecatoncheir, your job is to keep both of them alive for as long as you can (which is not long).  Before Hecatoncheir gets decimated by these little adds, switch to Gestalt Mode and unload some punishment to the Picochus.  I manage to half their health points, which in retrospect, it is really not bad.  Meagre amount of damage dealt aside, the beauty of summoning an Eidolon is that when Eidolon leaves the battle, all the party members are back up with full health.  Time for round two!

Stage Four – Taking Down the Adds

This is the most nail biting moment.  I mean, I have come that far.  I really don’t want to fail here.  With Snow tanking the little mad Picochus, Hope can barely keep him alive (he is my best healer in the game).  I have to switch Vanille between Medic and Ravager mode to balance between staying alive and killing off the enemies.  It is a painfully slow process.  The good news is, as you wear down the number, it gets progressively easier.  Later on I found out that I could cast Imperil debuff on the little ones to lower the spell resistance.  That made the job done much faster.  If I am to do this again, I would cast the area of effect debuff, Imperilga, before the area of effect spell Firaga.  You may be tempted to one-shot the little ones with Death spell.  I don’t like the extra aggro on Vanille.

Some find it hard to take down the adds.  At bare minimum, if you have Snow on tanking position and both Hope and Vanille on healing, you should be able to last indefinitely.  Hope should also be able to solo heal Snow most of the time (there is some randomness in FF13 after all).  If you can’t, you may need to further develop your characters and gears with the side missions.  If you can, it is simply a matter of patience.  And “Growth Egg” is a reward you would love to have.

Categories
For the Geeks Game Reviews

Heavy Rain (PS3) – Immersion Can’t Get Better Than This!

How far are you prepared to go to save someone you love? – from the theme of “Heavy Rain”

It is hard to define the genre of this critically acclaimed title “Heavy Rain”.  It is not exactly an action game, though there are some elements of action.  It is not exactly an adventure game either, though it plays like one at times.  Certainly feel like watching a self-directed movie with full fledged orchestra soundtrack – a movie of a serial killer to catch and a kid to save.  172 days of casting, 90 actors selected from 457 auditions.  You get to switch between different key players according to the key story events.  And because you as a player get to decide your course of action and to participate in the action, the story unfolds based on the decisions  and the mistakes you have made.  Believe me, if you are not an expert in using the game controller or if you are like me who tend to press the wrong buttons or move the motion sensitive controller to the wrong direction when you get nervous, you bound to make mistakes.  Making too many mistakes may lead to an alternative storyline.  Continue to make too many mistakes may lead to a character’s death.  I have learned my lesson the hard way.  I thought I could sit back on my sofa and relax, I was grossly wrong.  And because it is one continuous play-through, you have got to live with your mistakes, for better or for worse.

The characters on the screen reacts to the sequence of buttons you press as guided by the game.  Some motions also take into consideration of how fast or slow you move the game sticks or shake the controller in certain directions.  Some scenes require you to press and hold a set of buttons in a sequential order.  How tricky the combination is depends on the situation.  For timed event, you really do not want to make too many mistakes.

“Heavy Rain” runs in 720p graphic quality.  Although it seems inferior compares to 1080p games such as Final Fantasy XIII, it is by and large acceptable.  The motion sequences are realistic (due to filming using real stunt men).  My only complain is the rendering of characters.  The real actors behind the scene look so much better (I thought it should be the other way round).  The interaction between characters – like the kissing scene with the mouths not exactly locked together – has much to desire for.  Still, consider the complicity of the game based on player’s interaction and the sum of all possible paths, the game play has made up for some of these flaws.

My first play-through does not take long to complete.  Such is the characteristic of a non-linear game.  For one play-through, I have probably only seen a quarter of what the game is.  I will need to replay this game multiple times if I wish to explore different storyline, different endings.  Bonus materials are unlocked based on game progress, such as the making-of videos that are entertaining to watch.  Believe it or not, being able to play this exclusive title is one of the major reasons why I bought a Sony PS 3.  And I am very much satisfied.  I will for sure play it again but not right now.  For such a dark game (and the constant rain) – the mood, the suspense, and the sorrow, it can get a bit depressing.  Such is the beauty of immersion.

Categories
Linguistic My Hobbies Reflection

“When I Was 18” – A Spanish Homework

“When I Was 18” – that was the topic of our Spanish homework.  In fact, our teacher Natalia left the age to be open.  It could well be when I was 16, when I was 24, when I was 30, when I was … OK, let’s stop here.  I mean, when I was 16, my life was not that exciting.  Maybe observing the gorgeous girls going in and out of the nightclub at the ground floor of my apartment in Hong Kong was one of the highlights of my being 16.  What about that romantic relationship with a girl a couple of years younger than me?  OK, that – was complicated.  Really complicated.

18 was – looking back – the turning point of my life.  One of those moments that was tantamount to a multi-facet metamorphosis – physically, mentally, and spiritually.  5,995 miles away from home, I was studying in UK.  The age of experimentation, the age of inquisition, and the age of doing just the opposite for the sake of because-I-can.  Sometimes in a good way, sometimes not.  To experience at all cost.  When you are that young, I guess empathy may not be high in your list.  Neither is self-preservation.  It is a time of having to face the consequences and to bear the scars, a time of learning and moving on.

When I was 18, I was used to walk afar, alone or with my friends.  We would walk miles to another town, to visit the pubs, get chased by the dogs.  A few years later, in another city of the same country, I would walk miles to visit Toy “R” Us, to check out the latest console game titles.  I would spend hours walking, in the cold or in the rain, day or night.  We would climb a crane and stand high up above the ground in order to embrace the chilly wind, feel the thrill down our spines.  One evening, my friends and I ventured into a privately owned woodland.  Occasionally we found shotgun shells on the ground, under a bright moonlight.  Flying creatures would suddenly pop out of nowhere and got us scared.  Or did we scare them with our trespass?  When you are that young, you do not think.  You act with your heart.  At the end of our night trekking, we would see a peaceful lake with swans.  Flying ducks would make a gentle landing onto the surface creating beautiful lines on the otherwise serene pliable gigantic mirror.  In the middle of the lake, there was a castle decorated with modern interior.  How nice if I could live in such a surreal surrounding.  Looking back, I sincerely cannot recall how many times I have visited that lake.  I think about those moments from time to time; I dream about those moments from time to time.  When hallucination mixes with memory and dream, what is real, what is created by my mind consciously and subconsciously?

When I was 18, I seldom slept at night.  My friends would drop by my room to chat, to listen to music, to do homework together, or to play guitar.  My English friends would teach me the culture of tea drinking, the English way.  I would teach them my culture of having toasted bread with butter and sugar.  They were surprised when I sprinkled sugar on top of my buttered toast.  I was surprised when some preferred to drink English tea with only milk and no sugar.  I suppose when you are young, you are eager to try almost anything.  And we would chat the entire night.  Do you remember the days when you and your friends suddenly have this revelation that the world is so screwed up by the grown-ups?  That we have millions and one ways to make this world a better place?  Do you remember the days when you and your friends started to question the core of our existence?  The future of our existence if there is one; the doom of our existence if there are none?  Questions, questions, and questions.  And we debated.  The entire night.

That spirit of being 18, that spirit of endless adventure and no topic is a taboo.  That carelessness, that care free attitude of life.  Young is the one that plunges in the future and never looks back – so said Milan Kundera.

Now, I wish I could write that in Spanish.  The result of my homework is a lot simplified.  I am going to post it here because first it takes great effort to compose anything in Spanish and I may as well post it here for my personal future reference.  And second, it is rare that I could get someone to correct my Spanish writing (thanks Natalia!) so here we go.

Cuando tenía 18 años, era un joven estudiaba que en Inglaterra.  Me gustaba caminar largas distancias, gran altura.  Mis amigos y yo caminábamos por el bosque bajo la luz de la luna.  O entrábamos a otra ciudad a pie.  Cuando veíamos una grúa, la subíamos.  Era peligroso.  Pero era joven, sin pensar mucho.

Cuando tenía 18 años, era un hombre tranquilo.  Me gustaba escuchar música clásica o melodía de ayer todo el tiempo.  Visitaba a menudo la habitación de mi amigo y escuchábamos la música pop.  Otra amigo me introdujo la música rock.  Y tocábamos las guitarras en la noche.

Cuando tenía 18 años, mis amigos y yo hablábamos durante toda la noche.  Hablábamos sobre chicas, sobre extraterrestres y ballenas, sobre política y los problemas de mundo.  Los problemas que pensábamos que podíamos resolver.  ¡Qué ingenuos éramos!

Cuando tenía 18 años, veía la vida como una aventura.  Ahora la veo como la rutina diaria.  Prefiero quedarme en donde estoy.

Categories
For the Geeks Game Reviews

Barking Seed Is One Mobile Games Community To Look Out For

Last week, I have had the opportunity to meet with one of the Indie game developers Breakdesign through a blogger event.  Originally from South African, now based in Singapore, it is inspiring to meet the co-founder of Breakdesign Rick and his team talking about game development with so much passion.  If indeed one of their visions is to offer free mobile gaming to all parts of the world – rich and the not so rich – looking at the latest list of top countries in the battle arena, I think they have more or less achieved that.

Mobile gaming is not new.  But what is special about this Indie game developer is the mobile games community they have created – “Barking Seed”.  Imagine, each time the game is over, you are given the opportunity to upload your score to their website, perhaps add a little comment to shout to the world.  You play to be amongst the top players.  And you play to represent your country as one of the top, stand a chance to win phones and accessories.  Just how additively fun this concept is?  During the blogger event, as our scores were posted to the website in real time, none of us were talking.  We – guys and girls – were going all out to score.

I have tried out three of their games on my touchscreen phone.  These are Flash games – responsive, pretty to look at, and does not take long to play.  Good soundtracks too.  “Monsterilla” (featured above) is my favorite.  It is a colorful puzzle game that has a strong appeal to either sexes.  There is another game that you keep squishing roaches (erm … I know) until you are overwhelmed.  It does get pretty intense and Cynthia got a real shock when she accidentally looked into my screen.  So many crawling roaches!  Looking at “That Roach Game” at a philosophical level, I agree with the co-founder Rick.  You just can’t win.  The third game I have tried is “Ninjani”.  Guys would love this.  This game tests your reaction time as well as your anticipation skill.  The fact that you can get better as you play repeatedly perhaps makes “Ninjani” one of the most addictive games of the three.

I look forward to more new game releases for the community “Barking Seed”.  I have high hope for them.  Three years it has taken this small team to bring this innovative offering to the world.  I still have no clue on how they generate revenue when the games are free and come with no advertisements.  Only time will tell.  Meanwhile, if you have a Nokia phone, head to OVI Store and download these free games.  If you have not heard of OVI Store – surprisingly many friends of mine who use Nokia phones fall into that category – there are many free applications and games for grab.  Have fun with these featured Flash games and good luck in winning!  As for me, I am going to work Cynthia hard and win me some “Monsterilla” points using my login ID.  Girls are supposed to be better at this sort of cute colorful puzzle games, yes?

External Links: Barking Seed Community Site and Breakdesign Corporate Site.

Categories
Linguistic My Hobbies

New Maps Added To “Human Spanish Conjugator”

OK.  If you recall earlier on, I have released a beta version of a board game to help learners like Cynthia and I to practice conjugating Spanish verbs.  This evening, we have given it a test drive.  Surprisingly, it is indeed pretty fun to play!  We have made some tweaks to the game and I have added 4 new maps to the board collection.  The official web page can be found in here.  Try it.  If you like it, share the link with your friends.  If you have suggestions, feel free to drop your comments here.  I will try to incorporate.

For those who are new to this simple board game or Spanish verb conjugation, the game has random tiles of a combination of “person” and “tense”.  E.g. one tile reads “we – past tense”.  Player #1 picks a card that has a verb such as “eat” and conjugates this verb as per the tile’s instruction.  Player #2 holds the answer that is hidden away from Player #1.  Following this example, the answer is “we ate”.  Believe it or not, it is not as simple in Spanish.  Far from it.

We have fixed a “bug” found in one of the special tiles.  The new rule now says that if you have landed on that special tile, you can pick another “person” to conjugate with the “tense” after you are given the verb (e.g. instead of “I”, you can switch to “we” if you want to).  This way, you can use it to your advantage to potentially gain a power up (x3) on an irregular form or to avoid a potential score loss.  Also, if all the players are new to Spanish verb conjugation, the one who holds the answer may announce if the answer is an irregular form or not once the verb is revealed.

45 minutes and we have managed to cover one third of the game board (about 34 verbs out of 99).  I reckon we can get it down to one hour for one complete game.  The rules are still evolving.  Stay tuned!

Related Link: Official Web Page to Human Spanish Conjugatorâ„¢

Categories
Diary

First Day At Work At My New Office

My official first day of work at my new office began with a 15 minutes drive from the city to Changi after dropping Cynthia off for work, which is not bad consider all things.  Singapore is a small country.  Distance is often measured by the number of traffic lights and junctions between the starting point and the destination.   Unless you need to travel to and fro between Jurong and Changi – the two extreme ends of the west and of the east – or your destination is somewhere in the north called Woodland, time spent on the highways is often dwarfed by the stop-and-go on the small roads.

I choose exit 1 of East Coast Parkway to enter into Changi Business Park for this very reason – to minimize the number of traffic lights and junctions down to one.  A little bit longer in distance but it is time saving, I reckon.   Hypothetically speaking, if I was to miss the exit, I would end up in Changi Airport.  Too bad.   Our airport has little vegetarian dinning options.  It would have been a decent hangout place for lunch.  The malls, the pinnacle of our civilizations, the monuments of our modernity.

Away from town comes the benefit of open blue sky and the greenery.  There is a manmade lake in the middle of the business park, a fountain in the middle of the lake, and center to this commercial establishment is “The Signature”.  Opposite “The Signature” is my new office.   A six-story high building awarded with an environmental green label.   No, there are not enough parking slots for the staffs, as part of the deal.   Going green means discouraging people from driving that in turn encouraging the same group of people to park a few blocks away, at the not very green buildings.   And hence, in support of my company’s green initiative, I park two blocks away.   A lovely 5 minutes walk, which is not bad.

Hot desk concept in most offices comes with the daily ritual of kneeing underneath the table, with our asses up in the air, crawling through the dirty carpet to plug our laptops into the mains, to find the network cables.  Even as a guy, I feel embarrassed doing this.  How a girl would feel, I wonder.   Some offices have evolved into concealing the power and network supply inside the table top or by the cubicle wall.   Still, it is often a mess trying to plug and pull the cables every day.

Pleasantly surprised I was on my first day at my new office to see the power supply at my arm’s length on my table.   No more bending.  No more having my ass up in the air.   I was delighted to see the endless supply of green tea bags at the open pantry too.  And a coffee machine with a bean grinder that I need to figure out how to use it.  Day one, I could not find the water dispenser.   One friendly colleague showed me that one of the faucets dispenses both hot and chilled filtered water.  Not to be confused with the faucet for washing only.   Day two, I noticed that there is a LED indicator on that special faucet that lights up when it is time to change the filter.

Friendly familiar faces, unfamiliar names.   So many of us in this building.  I think we need to wear name tags to work.   I work on the third floor, the canteen is on the sixth floor.  No more the need to get out of my office building for food.  Less the pollution and direct sunlight, I reckon I will have better skin in the long run.   At the India vegetarian counter, the friendly staff asked if I am a vegetarian.  Perhaps it is uncommon to see a Chinese eating only vegetable.   She said it is good for me.   I think it is good for her too as her stall is the only vegetarian stall in the entire building.  Oh yes.   She will see me 225 days a year.

My official first day of work at my new office ended with a 5 minutes walk from my “green” building to my car park.   I have spotted a small yellow butterfly dancing in between the green bushes.   I stopped and admired a piece of nature that is considered as rare when one works in town.  Consider all things, this is not bad.

Categories
Linguistic My Hobbies

A Board Game I Am Working On

For the past few weeks, I have been working on a board game.  It has been an exciting journey.  Got my creative juice running.  The link to the game can be found in here.  I call the game “Human Spanish Conjugatorâ„¢” for now as I need something fun to help me practice verb conjugation.  Below is a short journal on how I go about creating this little game of mine.

I started by designing the score sheet.  That basically set out the fundamental of the game.  I wanted something that looks sleek and functional.  I think I have more or less got it.

Designing the board was a lot harder.  At first I wanted to use dice to randomize the combination of person versus tense during the game play.  But it lacks the spacial dimension of maneuvering across the board – an opportunity to strategize beyond conjugating Spanish verbs.  So I eliminate the use of dice and preset the questions (as tiles on the board).  I wrote a generator (using OpenOffice) to randomize a set of combination (98 in total) with the possibility of placing emphasis on certain tenses or persons (such as practice more on ‘you’ and ‘I’ forms).  To create the first prototype, it took me a while to manually copy and paste each tile onto the image.  98 times.  Later on, I found a way to copy the pre-randomized tiles across to the game board, in one go.  Imagine, how many randomized game boards I can create in the future!

As for the cards, initially I (or rather Cynthia) wrote the verbs on paper.  While it functions as intended, it does not look sexy.  I thought long and hard and have decided to print them out and stick them onto blank name cards.  And why stop at the verb?  Why not print out the answers as well?  Save us time to verify our answers.  Tons of frantic copy and paste but I think both Cynthia and I love the end result (of that deck of 63 cards).  Cynthia did the actual cutting of the papers and pasting onto the blank cards by the way.

OK, now that this new prototype is out, time for a test drive some time this week.  I am hoping that this game is as fun as I think it is.

Related Article: Human Spanish Conjugator – A Board Game (Beta)

Categories
Diary

Bethany’s 100th Day Birthday

I am a strong believer that it is important to be efficient in my daily routines.  Imagine if on average, I save 10% of time doing the things I do, add that up to a lifetime worth of hours, how much time would I gain?  That does not necessarily make me an impatient man.  If I need to sit in front of the television to watch F1 live for two straight hours, I would.  If I need to spend 15 minutes every morning to iron my shirt, I would.  Having said that, I would prefer to time shift the F1 broadcast and skip the time wasting advertisement.  Or to perfect the process of ironing taking into consideration of the potential interruption when my ironing schedule clashes with Cynthia’s breakfast preparation process (note: we have a small kitchen where we cook, prepare breakfast, and iron, amongst other things we do inside this tiny space).

This evening, after Cynthia and I had our vegetarian dinner, as we walked to the Spanish school for our class, I looked at my watch and it said ten to seven.  I looked across the street and had an idea.  This morning a receptionist from my clinic called and reminded me of my vaccination schedule.  I had ten minutes to spare.  How about …

So I dashed across the street, leaving Cynthia with our textbooks, crashed into the clinic and greeted by a group of foreigners at the registration counter.  I quickly pulled out my pink IC, passed it to one of the receptionists with a strong sense of urgency and said, “I have a class at seven.  So if you could kindly …”

I supposed I could have relaxed once I got into the doctor’s room.  Instead, I blurted out loud, “I have a class at seven so if you could …”  The doctor replied, “No problem.  I will be very quick.  And this may hurt!”

Uh-oh.

Ouch!

OK.  It did hurt more than the last time.  Efficiency does come with a price at times, I suppose.  7-minute was all it took for registration, getting an injection, to have a short chat with the friendly doctor on his recent trip to UK, the places he had visited, and to pay S$90 with NETS, say goodbye to the foreigners at the waiting area. 

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Back to the lovely photo above that inspires this blog entry, last weekend, we celebrated my niece Bethany’s 100th day birthday.  Yes, I can always trust my sister to spot the most unusual day of significance for us to celebrate.  I really love this picture.  Recently I have changed my Facebook profile using a picture of mine laughing out loud as Bethany was placed onto my embrace on her 1 month birthday.  Some friends of mine thought that the baby was mine and hence I looked so happy.  Well, deep inside this very macho looking man is – believe it or not – someone who has a very sentimental heart.  Now you know.

I have not seen Bethany for a while.  Below are some random observations to share.

  • Bethany and I connect when I switch to Cantonese.  She would smile, look at me, squeeze my fingers, when I speak Cantonese with her.  How strange!
  • Bethany smells different from the last time I held her close, in a good way.  I love her smell!
  • When Cynthia pinched me, Bethany would look unhappy.  What a good niece.  She should visit me more often.  Watch out Cynthia!
  • We still have that effect to each other.  When she looks at me, she falls asleep.  When I look at her, I fall asleep.
  • I still think that her eyes lit up whenever I mention “Let’s go shopping at Orchard!”.  Maybe I shall try again when she is older.

PS. Caption of the photo from left to right: Me, my niece Bethany, my sister Lora, and Cynthia.  Photo taken by my brother-in-law Benny using my Nikon D700.  Thanks Benny!  I really love this photo you took for us!