Categories
Concert

Avril Lavigne 2014 Singapore Tour – What A Blast!

Avril 2014 Poster

Every time Avril Lavigne visits Singapore, my wife and I would attend her concert. Her first concert was at SunTec City. Must have been ten years ago? Back then it seemed a bit odd to be surrounded by so many teenagers while we were in our business attires attending a weekday concert. To date, all her teenage fans who stood by her since the beginning have grown up, added another decade onto their age number. All of a sudden, the age gap between us and them doesn’t seem that wide. They are working and so are we. But still, we had two young girls sitting behind us screaming their lungs out jumping in the air throughout the concert holding banners up high. While I am glad that we did not sit one row behind them having to stare at their erm whatever throughout the concert, their screeching sound pierced my ears. I didn’t mind though. Especially during enchore. It was good to have reinforcement from my back to add onto my own screaming. I mean, Singaporeans are the quiet bunch. I was so worried that Avril wouldn’t come out because the crowd went so quiet during enchore. Before the show started, one girl from the back came to us and asked if we wished to switch seats with her. Cynthia and I were at the front row, with unblocked view. Why would we want to give up our seats? But I have got to say, she has the determination though. To her, there was nothing to lose really.

A good thing about Avril’s concert is that over the years, both of us know what to expect. We would arrive early and dine at Brewerkz. It is a microbrewery and a restaurant. The food is so-so. But I love their beer. The atmosphere is good. We remember where we were seated in the past. And every time we stepped inside, good memories return.

The concert started at 8pm on time, which was as expected. Hello Kitty was the opening number, which was what I have anticipated too. The song is upbeat. It is current and has an Asian feel to it. Loved her Asian doll-like outfits. This tour of hers started in Japan in the beginning of the month, she was in Hong Kong in Valentine’s Day and in Singapore the day after. I joked with Cynthia that we celebrated this special day on the 15th instead.

Next one was Girlfriend taken from her 2007 The Best Damn Thing album. Who doesn’t know how to sing Girlfriend? So, everyone sang along. The third number was Rock N Roll, a single from her latest album. The crowd went wild. I like Avril’s debut album. And her latest self-titled album is my favorite after her debut album. Rock N Roll is such a great song that portrays her unique attitude that her fans love so perfectly.

I remember her previous concerts usually were kept to 60 minutes long. This time, she has extended the duration to 90 minutes. I wish there were more but I understand that Singapore’s crowd is tiny, may not look that enthusiastic towards Western artists (compare to say Taiwanese artists). Most of the concerts I have attended are short. 90-minute is still longer than expected. So I am happy.

In her last concert, she cracked jokes on the stage and made connection with the audience. This concert, the connection wasn’t quite there. Maybe she didn’t have time to do much in our country. She did mention “Singapore” a couple of times though. Every time she did that, the crowd went wild. Some of our favorite songs from her most recent album, she did not perform. Having said that, she did pick a few hits from her previous albums, which was a treat. The highlight of the concert would be the band’s rendition on the the song written by Marilyn Mansion for Avril called Bad Girl. Avril has a costume to go along with it too. A black cap and two little red horns on her head.

Except a few glitches here and there probably due to sound engineering, she held her notes well throughout the concert. I knew she would do well on stage. And she gave it all for the last few songs of the set reaching notes so high till my ears and heart bleed, in a good way. What a blast last evening was. I sure hope that she will make a return to Singapore one day. Below is a photo I have taken during the concert with my mobile phone.

A photograph taking using my mobile phone Nexus 4.

Categories
Diary

A Compilation Of Our Tasmania Holiday Google+ Posts

Last December, my wife and I have visited Tasmania. Every year, we pick a destination to visit. We must be one of the last few couples on earth to embrace new technology. It was only recently when we have started to plan and book the accommodation for our entire holiday in advance and in the comfort of our home.

The magnificent Painted Cliff taken using my mobile phone.

But time has changed. We too have embraced new technology for our Tasmania trip. No longer do we need to carry the heavy guidebooks everywhere we go. Instead, we bought the electronic version from Amazon.com and load them into my Nexus 7 tablet. It is not as intuitive because I still prefer to flip through a book looking for what I want. However, electronic version does have its merits. It is extremely easy to search for a place when all of a sudden, we pass by a town and wonder if it is worth visiting – for example.

In Australia, for A$2 a day, we were able to access the Internet on my mobile phone using a prepaid SIM card. 500MB a day. Tethered that to my 7 inches tablet Nexus 7, there are many things we could do!

For example …

Google Maps. With that, we will never get lost, except when the mobile signal is gone. Still, what I do is to cache the maps for offline browsing. A little bit tedious. But that can be done. Wife doesn’t get stressed up reading a map. I don’t get stressed up driving without knowing where we are heading. It is perfect.

And of course, in every trip we go, I keep a diary. Because so much happens during our holiday, it is impossible to remember all the details. So I write them down, on pen and paper. The reality is that it is very hard to keep a readable journal written after a long day of travel. Most of the time, I can hardly read what I have written!

Google Drive. With that, I can write my journey online, using my tablet! It is perfect because for the first time in history, I can read everything I have written. A little bit tedious to type on a tablet. And when there is no data signal, Drive just wouldn’t open my journal. Still, I can write on Evernote as a backup plan.

And the best of all? Google+ the social networking website, my one and only. Everywhere we go, I take picture using my phone (and my DSLR of course). I transfer the mobile phone photos to my tablet, process them using Snapseed, and on the spot, I can share the pictures to Google+ with a location tag! It is like live blogging on our Tasmania trip. We love it so much that I am going to compile all our holiday posts into here, for our future reading pleasure (because Google+ does not seem to have a … erm … timeline feature).Those that are marked are our favorites.

  1. Our road tip plan
  2. Checking into a motel
  3. Heading to Hobart for dinner
  4. University of Tasmania
  5. The oysters were so fresh!
  6. Taking a ferry to Bruny Island
  7. *** A view from a memorial
  8. The pancake here were divine!
  9. First Catholic Church we found in Tasmania and it was closed
  10. Captain Cook landed here once upon a time
  11. A wallaby pie, enough said
  12. Cynthia wanted a brekkie
  13. A campsite by a river
  14. Port Huon
  15. River Huon
  16. Some walk can be really long, like 6 to 12 days
  17. A swing bridge
  18. (Recap) Huon River by a campsite
  19. A live wallaby!
  20. Lady Barron Falls
  21. A beautiful B&B we have stayed in
  22. Queenstown, looks like Storybroke!
  23. I love eating steak in Australia
  24. A local library
  25. And we played Ingress
  26. Another Catholic Church we have found (and it was closed)
  27. A car that Agent Coulson would love to have
  28. Locomotive panel
  29. *** Queenstown landscape
  30. Crocoite
  31. The Paragon Theatre (good story)
  32. Crossing a lake, not!
  33. Birds in a cage
  34. Penguin Cradle Trail
  35. Cradle Mountain
  36. Sheffield, a town of murals
  37. Devonport by the coast
  38. Neptune at Devonport
  39. Molly Malones at Devonport
  40. *** A beautiful sight on our way to Deloraine
  41. Lunch at Deloraine
  42. *** Meandering River
  43. A windmill next to our inn
  44. Drinking consultants …
  45. *** (Recap) Hiking at Cradle Mountain
  46. Wombat pool (or poos)
  47. Launceston post office
  48. Narawntapu National Park entrance
  49. Hiking through the vegetation and into the beach
  50. *** A kiss from the Tasmania sky
  51. Walking along the beach of Narawntapu
  52. Photosphere of the beach
  53. My camera and I
  54. *** Wombat and I
  55. Hiking through a tiny sandy road
  56. Heading to the beach
  57. Christmas Mass at Launceston
  58. Cataract Gorge
  59. Pier of George Town
  60. (Recap) Cataract Gorge from another angle
  61. Tasmania weather
  62. Boxing Day at McDonald’s
  63. This is Swansea
  64. *** Wineglass Bay
  65. A lighthouse at Cap Tourville
  66. This steak was divine, best we have ever had so far
  67. And the dessert
  68. (Recap) 18 days?
  69. (Recap) Photosphere of Wineglass Bay
  70. A squid farming boat
  71. An award winning bakery
  72. Waubes Bay
  73. Redbill Beach
  74. *** We are the champions …
  75. Cynthia and the beach
  76. A gallery
  77. Waubes Bay from another angle
  78. Italian food in Tasmania
  79. Arriving at Maria Island
  80. Found some native geese
  81. Hiking at Maria Island
  82. A creek and a beach
  83. Cynthia photographing Painted Cliff
  84. *** The magnificent Painted Cliff 
  85. Walking round the cliff was kind of challenging
  86. Resting at the reservoir
  87. *** Going off the grid
  88. *** The magnificent Fossil Cliff
  89. *** A video of a wombat!
  90. Strange flowers at Richmond
  91. *** A kangaroo posing with Cynthia
  92. This was where Sydney-Hobart race ended
  93. Found this in our luxury hotel
  94. *** A video of Cynthia and the kangaroos
  95. Lily Pond at Royal Tasmanian Botanical Garden
  96. Flowers that smelled really good
  97. *** Pinnacle of Mount Wellington
Categories
Diary

Rice Propagation At Jacob Ballas Children’s Park

This post comes in two parts.  Part one on what I have done in a national garden today.  Part two on the toad and snake my wife has encountered.  We save the best to the last so first, here comes part one.

I am a big fan of corporate volunteering activities, even though some are pretty laborious – at least to an office worker like me.  Next week, my wife and I will be holidaying overseas.  So why not wrap up this work year with some volunteering work at the Botanic Gardens?  As usual, I have little idea on what I have signed up for.  The event was in the afternoon.  My wife and I took the opportunity to have lunch at the garden.  She asked what to do while waiting for me to literally get my hands dirty.  I said, why not take a nap and play her favorite Android game Duo Lingo?

We visit Singapore Botanic Gardens often.  But it was the first time we visited Jacob Ballas Children’s Park.  Admission is not free.  And it is – I think – for the children.  Hence, the why.  There were only a handful of us from my company joining the activity today.  We were led by a young female staff who walked a lot faster than we did.  Oops.  I hope we were fit for what we were about to do.  And we have gained access to a restricted area!  Exciting.  As we walked in, I saw rows and rows of plants that I do not know of.  Once we were indoor, I saw this lying on a bench waiting for us.

These are baby rice.

The young staff then announced cheerfully, “Today, we will do rice propagation!”  I looked at these two trays of ‘baby rice’ and was wondering, do we need twelve of us working on this?

Turns out we do.

First, we have to take empty pots, put the fertilizer at the bottom and fill them up with soil.  Then, we have to move the pots to the bench area where those who were assigned to work with the plant would need to take out three tiny stalks of rice and plant them onto the pot!  How fragile these stalks are.  All of a sudden, this activity was going to take some time because there were many stalks.

After planting the stalks onto the pots, we would need to water them and transport the pots to an outdoor nursery area where we lined them up on the top shelf, and the bottom.  Something like this.

Rice pots!

In life, I seldom take the role of what everyone is doing.  So I volunteered to be one of the two transporters.  It was a rather tough job.  Two of us went around looking for pots from the bench ready for transportation and moved them onto a trolley.  We then took turn to water the plant, pushed the trolley to the designated area, and arranged them nicely.  Under a hot sun!  We must have moved more than 200 pots in the afternoon.  Tiring it was, but pretty fun stuff we did.  I have a much better appreciation of what goes behind the scene in maintaining such a large world class garden.

Before we parted, one colleague wished to take some pictures of the fruit of our work.  Just as I led her into the nursery area, one Indian staff frantically said, “No photo!” We were puzzled.  Just when we were about to ask why, he frantically waved his arms and screamed, “Water!  Go!  Now!”  Lo’ and behold, all the water sprinklers were switched on simultaneously!  We were deep inside the rows of plants and both of us ran like mad!  What a laugh we had.

What’s the point of doing what we did?  I learned that each stalk of rice produces six seeds.  So I guess by propagation, we help to increase the seed pool.

When I finally reunited with my wife, I asked her what she has done while I was gardening.  She told me that she had a half-an-hour nap on a bench (no wonder her eyes were so big when we met).  After she woke up, she saw a toad hopping towards her and stopped in front of her.  Not long after, there was a snake coming from behind going after the toad and the toad – naturally – hopped away.  Both disappeared into a bush nearby!  My wife said she jumped out of the bench seeing the snake approaching her.

“Where are the photos of the toad and snake?” asked I.  She said none.  So I conclude that either she was dreaming of a toad and snake during her nap.  Or the toad came to her, woke her up, and warned her of the snake.

OK.  One last picture to share.  Here is the entrance of Jacob Ballas Children’s Park.  All photos are taken using my mobile phone, Nexus 4.

Entrance of Jacob Ballas Children's Park

Categories
Diary

Talking About Sleeping Disorder … And That Sandwich Store

According to my wife Cynthia, she has used this very photograph taken during our recent trip to France as her profile photo in one of her company’s websites.  Needless to say, that has made an impression among her colleagues; forever known as the croissant girl or the girl who likes French café.  OK.  I have made the last bit up.  But you see where I am coming from.  That radiance of happiness for the love of croissant and coffee.  Now, how does this photo relate to this blog entry?  Stay on.  You will see.

This is my wife Cynthia and we were in Paris!

Left home early for work, because I needed to drop the car at a workshop near the city for its 140,000 km servicing.  Travelling more than 70 km a day does age the car pretty fast.  Instead of working in the office at the east, I have decided to work in town, taking the opportunity to meet up with the business folks.  Every time I visit town, I often call up my friend Shauna to see if she is up for lunch.  The challenge of being relocated out of the city is that it is hard to keep up with my friends whom I get to know from previous workplaces.  Shauna happens to be one of my few dear friends who is willing to meet up, even when we are like 25 km apart (that is halfway across the country!).

Over lunch, she asked if I still paint.  I then replied to her that not only I do not have the energy to paint, but also anything else really.  Like writing or creating music.  Not even playing music.  Since April, I have not had a decent sleep.  She nearly jumped out of the chair – we were dinning by the Singapore river by the way – and said, “Me too!”.

It turns out that she too has a similar issue.  She would sleep for four hours and then for no reason, become awake.  Most of the time she would not be able to fall asleep again.  No matter how much exercise she does, the cycle continues.  I too suffer the same sleeping problem.  The good news (all relative really) is that after months of sleep deprivation, I am more likely to be able to drift back to sleep after waking up in the middle of the night.  But my sleep is pretty disturbed nonetheless.

There is little the both of us can do.  She exercises regularly while I stay out of caffeine all this while.  We barely able to pull through the day.  And somewhere in our conversation today, she mentioned that she is losing her memory too due to prolonged lack of sleep.  I have not done a memory check.  However, I would not be surprised that I may be affected in a similar way.  So today, I have started to resume my blogging.  Even if I – touch wood – lose some memory here and there, so long as I remember the URL of my website, I can always refer to what I have written.

After lunch, I took a walk around Shauna’s new office building – Ocean Financial Centre – and took some pictures.  In the past, it was used to be Ocean Building before that was torn down for this new building.  I have worked in that old Ocean Building too.  A consultant in an accounting firm.  Those were the weirdest days of my life.  Now, my past has been obliterated together with the disappearance of Ocean Building.  I am sure I have written quite a bit of my good-old-days-in-Ocean-Building somewhere in this website, if I care to dig deep through the pile of posts that is.

Before Shauna said goodbye, she told me that the tart from the new sandwich shop near her office is delicious.  In actual fact, I have passed by the new underpass just before meeting her and I vaguely remember such a store named Paul.  I was attracted by the sandwich filled with brie.  It looked so yummy.  When I mentioned Paul to my wife Cynthia this evening, immediately she told me that we have visited Paul before, but not in Singapore.

Now, look closer to the picture in this post, do you see Paul?  I love to document my life here, be it as in words or in pictures.

Categories
Photography

The Entire 2012 Korean Trip Photo Album Is Out!

Update 2019.08.25 – Since the demise of Google+, I have been working on retrieving some of the posts from the archive. This entry has been edited to restore the original messages while keeping the mood and tune as it was back in 2012. The photo albums can be found in via this link.

I know I have not been paying as much attention to this website as I used to be.  The truth is that I have not stopped blogging.  Just that I am doing so more often at Google+ instead.  There is something amazing on that social platform.

Now back to our Korean holiday last year, I have finally finished processing all the pictures and have them mostly published at Google+.  Photo processing takes time mainly due to the fact that I put captions on each photo that is worth publishing.  And adding captions require fact checking and constantly referring to my diary (and my terrible, terrible handwriting doesn’t help).  My goal is to be able to view the photograph and read the captions in the future so as to relive the moments.

Jeongbang Waterfall

As always, the links to the photo albums can be found in here.  Below are the journal entries for each day of our travel, documented in Google+.  Thank you for reading and browsing!

Day 2 Gyeongbokgung Palace

On day 2 of our trip to Korea this year, we have visited Gyeongbokgung Palace. We visit European palaces often on our overseas trips. Besides the one we have visited in Thailand, this one in Korea has to be the second Asian palace we have visited.

Full of traditions and stories, we enjoyed the little tour. The sky was cloudy and later, rained. So we did not do too much inside the palace. Nonetheless, we have got much covered.

Day 3 Jeongju

On day 3 of our trip to Korea, we have visited the UNESCO heritage site Jeonju 240km south of Seoul. We took a free bus – 3 hours trip – departing at 8 am and returning at 5 pm.

It was a sunny day, though it got cloudy and really freezing as the sun hide behind the thick cloud.

Jeonju has plenty of traditional architecture called Hanok housing. It is a land with 1,253 years of history.

Day 6 Seongsan Sunrise Peak / Manjanggul Cave

The first day in Jeju Korea, Cynthia and I have decided to visit the two UNESCO sites – Sunrise Peak and Majanggul Cave – as well as Museum of Women Divers.

The weather was … less than perfect. So, when the weather is ugly, from a photographer’s point of view, there are a couple of things he or she can do. Focus on the model, stay indoors, and go underground.

We did all three 🙂

Day 7 Jeju Love Land

Happy 2013! Day 7, we have visited Jeju Loveland. A sculpture theme park based on sensuality and eroticism. 

Day 8 Jeju Museum of Sex and Health

Some have asked what is the difference between the Museum of Sex and Health and Loveland (which I have previously shared).

Well, Loveland mainly displays sculptures of sensuality meets eroticism. Museum of Sex and Health started with a series of statistics and information with regards to sex (in Korea I presume as it is written in Korean and I don’t understand). The museum also has an extensive collection of sex-related handicraft from all over the world. I was very much impressed with the breadth of the collection. Then there were life-size mannequins that depicted different sexual fantasies, which I thought was very creepy. And, a film on how to make love (as well as some vintage sex clips). At the end of the indoor exhibition, there were paintings by local artists that I enjoyed viewing.

Above all, I love the outdoor sculptures decorated in front of this museum.

Day 9 World Cup Stadium

Day 9 of our Korea holiday, Cynthia and I have decided to take it easy, wake up late, and visit the World Cup Stadium nearby. There is a direct bus from our apartment to the stadium, which is also next to a hypermarket, a food court, and some restaurants.

We also took the opportunity to take couple-photographs using a tripod. One thing I love about using a tripod is that – besides having photographs of us together – every photograph is proper and balanced. Little processing is required. They are straight as it is, perspective is just right.

Day 11 Seongeup Folk Village

How time flies! I have no idea why I took such a long break in photo processing. Well, here are the photographs taken during day 11 of our Korea holiday … last year.

Seongeup Folk Village is located at the southwest of Jeju Island. It is an old inland village whereby in the past, was the administrative center of the island. While there are some buildings and structures that are open to the public, most are houses that people still live inside!

Wonderful experience it was. The weather was good on that day too!

Day 12 Jeongbang Waterfall, Korea (Jeju)

For those of you who are following our Korea travel blog album, this is the last of the series! Though that day seems so far away (unfortunately it takes me a long time to process an album), I still remember vividly how excited my wife and I were to finally tour somewhere right next to our apartment, without the need to call for a taxi and try to flag one without knowing the language.

The walk to Jeongbang Waterfall was pleasant. The waterfall is the only one in Asia that the waterfalls directly onto the sea. Now, I am unsure why such rarity. It probably means that if you were to skinny dip near Jeongbang Waterfall, the water would be salty to the taste.

After visited the waterfall, we continued – on foot – to visit the town nearby. Attracted by the photographs of some noodle dishes displayed in front of a restaurant, we have picked a place for lunch. The dish turned out to be cold (in winter!). Lesson learned, don’t anyhow order food by the cover. The irony is that the owner of the restaurant spoke Chinese but I don’t (I speak Cantonese besides some very broken Spanish).

The little town Seogwipo was charming. Spent 6 hours strolling the streets, we have circulated the “art route” twice, visited a church, and in the end, we were seated at a park to pass time, waiting for a good hour for dinner.

The dinner was sort of anti-climax. We ordered something so gross that till today, we are still trying hard to forget having eaten it.

Oh well.

Categories
For the Geeks

Firefall Beta Review: First 48 Hours

MMO gaming has been stagnant for quite some years, thanks to Blizzard’s seemingly domination from MMORPG to ARPG. Every time a new MMO game is announced, there is this hope that someone somewhere just may innovate and do something different. I have joined beta launches from Guild Wars 2 to Marvel Heroes, Neverwinter to now Firefall. The free-to-play (F2P) model looks to mature into a viable one. I am a reasonable player. If the game is fun and I spend considerable amount of time with it (like 40+ hours), I am happy to contribute to the development cost. Firefall is an interesting find. It has the potential even at this early stage of beta. I am finding it insanely addictive. Can the ex-team leader of World of Warcraft now the founder of Red5 Studio recreate the magic once again?

After trying out a few of the battleframes, I have decided to go with Dreadnaught, which is more or less a tanking class.
After trying out a few of the battleframes, I have decided to go with Dreadnaught, which is more or less a tanking class.

What Is Firefall?

It is a F2P shooter MMO set in a sci-fi backdrop. The music and some of the elements remind me of Mass Effect. You can toggle between first person shoot and third person shoot. Shortly after you have started the game, the first thing you notice is that the entire map is like a war zone. Hubs (or bases) are constantly being invaded by the Chosen. Tornados appear from nowhere ripping everything apart. I seem to be fighting the Chosen all the time but for what? I have no idea. Random events appear all around me. I feel obliged to help driving away the enemies and to donate my resonators for the hub upgrade. I travel afar to link up SIN Towers (really begin to sounds like Ingress). The land area I can venture into is constantly shifting depends on the outcome of the conflict. Something sinister is at work, if only I know what true evil is.

Players collaborate on the fly to tackle group missions. There is no mob tagging in Firefall. You hit with a single bullet, you get the XP and the loots.
Players collaborate on the fly to tackle group missions. There is no mob tagging in Firefall. You hit with a single bullet, you get the XP and the loots.

Wait, What Is Happening?

Even as a MMO veteran, when you first join Firefall, it is likely that you have no clue on what you are doing, where you are heading to. It doesn’t frustrate though because once you pay attention to the right information, learn the rope through exploration, making mistakes, or simply ask around, you shall get the hang of it in no time. Dropping into water could be fatal. Letting a thumper – a tool to gather resources in the open area – destroyed by the mobs and you would have to build a brand new one again. You see drop ships flying around and guess that there must be a better way to go from one Hub to another. Die too many times and your gears may be beyond repair. Your team fail to halt the incursion and all of a suddenly, everyone perishes as the melding floods over the hub. It is this level of exploration and learning by observation that I found refreshing in Firefall.

Drop ships are wonderful way to travel in New Eden. It is like a bus service. Each drop ship has a list of destinations. You hop in and then you hop out. Simple as that.
Drop ships are wonderful way to travel in New Eden. It is like a bus service. Each drop ship has a list of destinations. You hop in and then you hop out. Simple as that.

Oh Man, That’s Hard!

You know how it is like when you play recent MMO games whereby your characters just don’t die often, if at all. Everything seems too easy. While I am not an expert in shooter games, I have much experienced in Mass Effect 3 Multiplayer. I play Saint Rows 3 too. Firefall is much harder than most F2P MMO games. You may be able to solo some of the missions. However, it is much better when you are grouped or simply follow the crowd. Even so, on any given day, however much I have invested into gear upgrade or learned the maps by heart, my character would die due to all sort of bizarre circumstances such as someone kills a mob that explodes onto my face, someone has made a mistake in diffusing the energy bomb and killed everyone in proximity, or someone has detonate an objective literally behind my back. Or most of the time, I was overwhelmed by the enemies.

As you upgrade your gears, you would find that some gears are not repairable. Others have a constraint on how many times they can be repaired. Because crafting can be expensive, there is a price to pay every time you are defeated.

These are my real life buddies Mark and Melvin. We often group with one another to take down missions. They are shooter veterans. Even they think Firefall is hard.
These are my real life buddies Mark and Melvin. We often group with one another to take down missions. They are shooter veterans. Even they think Firefall is hard.

Has Someone Called A Thumper?

In most MMO games, resource gathering and crafting is one of the core experiences. Firefall is no difference. I usually dislike these mini-games. However, there is something special about how these activities are implemented in Firefall. There are three groups of resources in this game: material, gas, and organic. Within each type of resource, say material, there are a multitude of resource types such as copper, iron, and etc. These resources are dynamically spawned underground all over the map. You may use a scanner to measure the composition, the quality (with a score of 0 to 1000) and quantity (from 0% to 100%). Once you have found the right spot, you can begin the extraction by calling down a thumper. During the 5 minutes long extraction, you have to defend your thumper from attack. You may send the thumper back at any time. However, upon completion, there is a double bonus. Depending on how many times the local area is thumped, the resource may become exhausted. New one may spawn.

Thumping for resources is rather enjoyable. You can set the difficulty level too by choosing the thumper type and level.
Thumping for resources is rather enjoyable. You can set the difficulty level too by choosing the thumper type and level.

Once you collect the resources – which are also available as mission reward, loots, or crates – you may refine them. Crafting items require at minimum refined resources. Because the resources may have different quality as well as attributes (for example copper is high in conductivity while aluminum is high in malleability) and because crafted items have different attribute requirements, crafting in Firefall is an art. You have total control on the overall item quality (again, with a score of 0 to 1000) and the attributes that deem important to you. You may ask, why not craft the most powerful gear you can? Due to the fact that powerful gears have a high loading requirement, there may be tradeoffs to be made.

Before you can craft an item, you have to spend time and resource to research for it in-game. Because there is a constraint on how much you can do at the workbench, you have to balance your time between research and development.

Crafting in Firefall has much depth in it. And it is pretty satisfying when a product is finally ready for manufacture.
Crafting in Firefall has much depth in it. And it is pretty satisfying when a product is finally ready for manufacture.

How Does Leveling Work In Firefall?

As you complete missions and kill mobs, you gain experience point (XP). Unlike traditional MMO games, there is no such thing as character leveling. You have access to five battleframes (or more commonly known as classes). You are free to try out which suits you the best. Ultimately, you may wish to invest your time on one battleframe.

For a start, XP that you have earned for each battleframe can be spent to unlock that battleframe’s ability and gear slots. Once all the slots are unlocked, you may then use the XP as well as other resources to increase the battleframe’s attributes: mass, power, and CPU as per your gear requirement and personal preference. Each battleframe attribute has a total of 10 levels. As you level up the attributes, you gain another in-game currency called Pilot Points. These points can be used to unlock any of the 10 advanced battleframes (each battleframe has two advanced variations).

You can upgrade your gears through loot drop or crafting. There are in total 4 item levels. Each level costs more to research and build than the previous tiers. Gears do break eventually (yet another constraint). You may need to balance between play style aggressiveness versus how fast you can acquire resources in order to replenish the gears.

It is all about leveling your chosen battleframe.
It is all about leveling your chosen battleframe.

Let’s Talk About What to Do In New Eden

While the lore seems enticing, in this stage 1 of beta, there are no main story related missions. The map of New Eden is filled with dynamic events. Some missions can be soloed. Others need a group. If you have played other shooter games, you may be familiar with some of the objectives. Besides these open world solo and group missions, there are raid missions such as Chosen incursion and tornado attack. As long as you manage to kill one target or are within proximity, you earn the reward. During my adventure in New Eden, I often start out solo and very soon, squads are formed with random players. Because this game is hard, everyone seems to yearn for grouping.

Some missions can be soloed. But best to play with friends or group up with others.
Some missions can be soloed. But best to play with friends or group up with others.

When I prefer a more relaxing moment, I would do thumping and gather resources. Thumping can be soloed. However, as the group size increases, there are options to increase the difficulty level in order to reap better rewards.

Besides these dynamic events, resource gathering and exploration activities, R&D work at the Hub, there are three random daily missions a day. You don’t have to do them if dailies are not your cup of tea. Having said that, most of the time, I find that as I play the missions, I get to complete some of these dailies without consciously doing them.

And of course, there are PvP actions for those who are into competitive sport. I have not tried them yet.

I spend much time chilling out at the hubs too.
I spend much time chilling out at the hubs too.

Sounds Good But What’s The Catch?

Red5 Studio promises that Firefall is not a pay-to-win game. So far, from what I have seen, I tend to agree. Their in-game store sells cosmetic and convenience items. I like their game so I bought a bike and a rechargeable glider. I do get to places faster at times. But due to the fact that the terrain can be pretty hilly, especially where the missions are, having a bike is totally optional because traveling on foot with the jumpjet can be more efficient.

I love Firefall and Red5 Studio enough to purchase this bike for US$25 (with some change). You don't have to buy it. You can craft it. Or take a walk. A bike is totally optional.
I love Firefall and Red5 Studio enough to purchase this bike for US$25 (with some change). You don’t have to buy it. You can craft it. Or take a walk. A bike is totally optional.

Progressing through the battleframe takes time. Real money can speed up the manufacturing process. But the cost is high. I doubt many would do that. Majority of time I still need to be out there gathering resources and earning Accord Merit Points (another form of in-game currency) in order to upgrade my battleframe. It is something money cannot buy.

What money can buy though is the unlocking of advance battleframes. You can earn them in-game by upgrading the basic ones to near-max level (that may take hundreds of hours). Or if you have lost faith in your current battleframe or patience, you may opt to unlock new ones with money. Unlike other F2P games I have played, the basic battleframes are pretty good and sufficient. The advance ones may enhance the experience. But they are often harder to play. In short, I am happy investing my time with the basic battleframes.

This is the in-game store that sells all sort of cosmetic and convenience items.
This is the in-game store that sells all sort of cosmetic and convenience items.

What About Shortcomings?

Perhaps it is too early to criticize Firefall as it is still a game on stage 1 of beta. Having said that, I would love to see improvements on certain areas.

  • An overarching main story. Firefall reminds me of vanilla World of Warcraft. There are conflicts around the world we are in. Everything is evolving. However, for World of Warcraft back then, there was an ultimate villain, living and breathing inside Molten Core. While there is plenty of lore written in Firefall website, what we do in New Eden seems to only scratching the surface as far as the story goes.
  • Late comers for missions. As a squad leader, this is what I do. I check the map for the closest mission. Set the squad waypoint and direct my squad to the location. I do the same thing when I solo too. At times, once we reach the rendezvous point, the mission has been completed by the previous group. We head out to the next one and it is completed too. Imagine our disappointment. By and large, Firefall seems to be smart enough to spawn new missions nearby. Or large scale raid mission to suck up all the players in the region. Maybe the game needs to fine tune in some ways to split the players up with various new activities in the region.
  • Ability cool-down and health regeneration is too long. Like Mass Effect, besides shooting with your weapons, you can augment the experience with battleframe specific abilities. This makes Mass Effect insanely fun, mixing things up a bit. Firefall allows us to use four abilities but the cool-down is long (like half a minute for the battleframe I am playing). Health regeneration is long too when outside battle. Just too much unnecessary downtime.
  • There is no synergy between abilities and players from different battleframes. In other MMO games, very often, different abilities from different classes synergize with one another in order to create spectacular results. There is no such thing in Firefall. The strategy then becomes rather one-dimensional. That is, shoot anything that moves with the same set of abilities while trying to stay alive.
  • The entire action interface needs an overhaul. I think this game is designed with console gaming in mind. I haven’t tried it yet but I reckon you can play it with a gamepad. In order to say use a health pack during life and death moment, I have to hit the C key for call down support. Then scroll down to the packs category and click select. After which, scroll down a long list (according to what I have in my inventory) to find the health pack and click select. This health pack is then bound to the key 5. I then have to press 5, locate a clear spot on the ground and click so as to call down a health pack. Next, wait for the animation to complete and walk into it in order to replenish my health slightly. I end up not using it. This is just one example. Calling a bike to ride, inviting squad members, leaving squad, opening daily reward crates and etc., I have to go through the same routine.
  • Squad looting needs to be looked into. Firefall is the only MMO game I know of that group looting is free-for-all and free-for-all only. There should be some fair way of loot distribution, especially when we cannot trade items between us.
  • Gear durability may need to be looked into. Currently, I am slowly upgrading my gears to level 2. However, my existing level 2 items are also going to break soon. My challenge is that as a Dreadnaught, at least three abilities and gear items require the same specific DNA that is hard to come by. In short, I may lose my level 2 items faster than I can build them and hence, forced to revert to level 1 items. Regression is a hard pill to swallow.
  • More mission variety would be good. So far, we seem to do the same set of mission day in day out. I can’t wait to see more content.

In Firefall, the tide of war is constantly shifting. You have to be aware of the situation as it affects the things that you can do.
In Firefall, the tide of war is constantly shifting. You have to be aware of the situation as it affects the things that you can do.

In Summary

Despites some of the shortfalls at this early stage of beta, Firefall is a refreshing game much needed in the current MMO scene. It is a free-to-play shooter with a sci-fi background created by the ex-team lead of World of Warcraft. Firefall has an innovative crafting system with much depth in it. Time investment is expected to be heavy. To fully level a single battleframe (out of 15 available ones) – extrapolate from my current data and play pattern – may take 240 hours. That does not take into consideration of the item upgrade.

From what I have seen, Firefall is not a pay-to-win game. The basic battleframes suffice and do the job well. The advanced battleframes can be unlocked by in-game currency earned while upgrading the basic battleframes (or can be unlocked using real money). So far, the in-game store only sells cosmetic or convenience items.

Do not expect a linear storyline to handhold you through the game telling you to go from A to B. The entire map is a war zone with dynamic events of various scales spawning every moment. The most common thing that new players say in general chat is: I have no idea what to do. My advice is, take your gun, open your map, and start shooting!

Taking down a tornado - especially a high category one - can be challenging. And that requires a lot of players to join force.
Taking down a tornado – especially a high category one – can be challenging. And that requires a lot of players to join force.

Categories
For the Geeks

Marvel Heroes Online Beta: Final Review

For two months I have participated in Marvel Heroes Online’s closed beta. Most weekends when the server was up, I would try to log on. Recently, the beta server is switched on 24 x 7 so I get to be more active. This game will be officially launched in a week’s time. If you wish to know more about this upcoming free-to-play massively multiplayer online game, you have come to the right place!

The cut scenes of Marvel Heroes Online look something like this.

What is Marvel Heroes Online?

It is a casual action role playing game. You don’t need to spend a cent to start playing and it is pretty easy to get the hang of it. Like the Diablo franchise, you hack-and-slash your way through waves and waves of enemies. The number of buttons you get to interact with is minimal. Left and right mouse buttons are for your main attack and then another five keyboard buttons to spice things up. One key is bound to med kit for self-healing. That is all you need to master. You are free to assign available powers into these seven keys and buttons. But we will get to the power tree later.

The entire story at launch has eight chapters. For the first four chapters your base would be in Avenger’s Tower. For the last four chapters, it would be Xavier’s School (disclaimer: I have only played up to chapter 7 so two bases is my best guess). The bases are where you perform your routine chores like managing your S.T.A.S.H., selling or donating items, crafting, stocking up on med kit, and etc. Unlike Diablo 3, there is no auction house but instead, Marvel Heroes Online has a store for you to buy heroes, costumes, and miscellaneous items using real world money. Also unlike Diablo 3, the open-world portion is a true MMO whereby you would get to see other players going around with their business. There are tough outdoor bosses and nearby players can join force to bring these bosses down. There are two types of instanced ‘dungeons’ for up to 5 players to go in as a group. One that is for treasure hunt and another is for the story development. Auto-grouping happens for story mode and not for treasure hunt. If you are someone who prefers to solo, you can turn off auto-grouping too.

There is plenty of action when it comes to Marvel Heroes Online. It is a feast of hack and slash!
There is plenty of action when it comes to Marvel Heroes Online. It is a feast of hack and slash!

Items and experience globes dropped in open-world as well as inside an instanced ‘dungeon’ appear to be for you and you alone. Health and spirit globes that boost up your vital resource are shared among the players in the area. Interestingly, these globes shrink in size over time. This forces you to go out of the way in order to grab these globes before they diminish in value. To me, this mechanic keeps the fight fun as you may need to abandon what you are currently doing, even to take risk in order to gain more experience or to refill your health and spirit bars.

‘Dungeon’ difficulty doesn’t seem to scale up as the group size grows. While ‘dungeons’ – even most of the bosses – can be soloed, that makes auto-grouping a great feature to have. Anyone who enters the same ‘dungeon’ within a similar timing would be automatically grouped up. This works perfectly when the server is vibrant with many active players. When I log in during US late hours, most of the time I am on my own.

All the boss fights require you to observe patterns and try your best to avoid huge damage. Be ready to burn those stacks of med kits in order to stay alive because most of the fights, there is no way to replenish your health in mid fight. Should you fail, you can always teleport back to your base, grab more med kits if need to, and try again. Boss’s health does not go back up immediately once you are defeated so you could keep trying till you win. There were times though when my character was not strong enough to face certain bosses, or it cost too many med kits. I either replay some of the previous content to gain more power and better gears and / or group with a stronger team. In one particular boss fight, it was really hard. A few days later, it was nerfed by the developers. So in short, this is a casual game and you should be OK to sail through the chapters.

Marvel Heroes Online does not seem to offer different difficulty levels like Diablo 3. I have found an area possible for end game dailies. With that many heros to choose from, I suppose there is always something to do.

The Story – The Good and the Ugly

Provided that you can get the narration in the right order, the overarching story is pretty good. Cut scenes are more or less presented in a comic strip style. Your hero choice does not have a bearing on the cut scene rendering. You may be playing Ms. Marvel but you may not see her being featured (in fact, I have not seen her in any cut scenes). You just have to imagine that she is there, together with the heroes in the cut scenes.

Or maybe, you are not the hero. You are just a replica like many others online players fighting with the real heroes.

On the right is the chapter layout. It opens up as you progress into the story. On the right is the hero's main stats that will increase over time as you level. As you can see, there are only 5 armor slots, 1 medal slot (on top middle), and 2 artifact slots (top). Not at all hard to fill them up with epic gears if you are into crafting.
On the right is the chapter layout. It opens up as you progress into the story. On the left is the hero’s main stats that will increase over time as you level. As you can see, there are only 5 armor slots, 1 medal slot (on top middle), and 2 artifact slots (top). Not at all hard to fill them up with epic gears if you are into crafting. Click to see a larger image.

The story is divided into 8 chapters and I am now on chapter 7. It does not seem to take long to complete (perhaps like going through Diablo 3’s normal mode). Each chapter has several missions that may have multiple objectives. Main missions are mixed with side missions and are arranged in a linear fashion. Because the appearance of the quest givers does not follow your story progression or simply because in an open world, you are free into venture into any area that may cause you to unknowingly skip the story, it is possible for you to miss the last few missions of the current chapter and dive into the next chapter. Even more mind-boggling is the fact that you may not enter the next chapter on the first mission. If the first mission happens to be a side mission, you may enter into the second mission instead. One time, I got the last mission opened for a chapter I have yet to enter. I wish to say that because the game is still in beta so the story mechanic appears as wonky. But early access program is due to start in less than a week. So I guess that must be how the story is implemented or the game is still buggy.

In short, going through Marvel Heroes Online story is like watching a movie on cable. You get to watch a fragment of the movie as and when you switch your TV on and off. Over time, through watching the same movie a couple of times, you may get the whole story.

It is possible to reset the entire story (perhaps you wish to play with your friend who is new to the game?). Simply wipe off your progress by talking to one of the non-player characters. Another point to note is that switching heroes erase your current story progress. I have no idea why that has to be so.

Crafting – Administrative but an Absolute Must

There is something really good and really bad about crafting. As you collect loots during your game play, there are three things you can do besides throwing them on the floor for others to pick up. First, you can sell them for credits, which I do not recommend unless you are short in credits. Second, you can donate them to a particular vendor and increase your rank with that vendor. If say that vendor is a glove seller, the higher the ranking you are with him, the better glove level you can buy from him. That is also not recommended. Because each vendor only sells one type of armor, you would have a quite a few vendors to level the rank with. On top of that, I have yet to see any blue (rare) or purple (epic) items sold by these vendors during my beta testing. So why bother unless you really hate crafting?

Crafting is really reward. Donate all the unwanted loots to the crafting vendor and level up the rank fast. You won't regret it.
Crafting is really rewarding. Donate all the unwanted loots to the forge vendor and level up the rank fast. You won’t regret it. On the left is your stash. As you can see, (1) crafting materials eat up space and (2) you can buy more stash slots using real money. Click to see a larger picture.

The more sensible thing to do is to level your rank with the forge vendor through item donation. Here is a list of benefits that should make you go wow.

  1. You can craft your med kit for 10 credits each versus 75 credits when bought from a vendor.
  2. You can craft your set of potions to temporarily increase your stats for 20 minutes, which is just about the time to return to your base after a hack-and-slash session in order to clear your inventory.
  3. You can upgrade any rare items into epic quality!
  4. You can transform any epic items that are not meant for your hero into one that is!
  5. You can unbound any items and pass it to other characters. This comes in handy for artifact and medal items that are not hero specific.
  6. You can add offense and defense affixes even decorative attribute to your costume (but the cost can be high).

Because the crafting materials drop so often, you can afford to waste them on med kits and potions. That is great.

Now, the down side – besides the occasional bugs – is that crafting materials do not stack. They can be combined into a higher tier but they do not stack. They eat up inventory and stash space like no tomorrow. The user interface for crafting is poorly designed making the whole exercise feels really tedious and administrative. Perhaps that is the intention, to get you spending more time with the game.

Select Your Power!

As you level your hero, you collect power points. You can spend your points across three talent trees like good old RPG. This is a casual MMO. I dare say nothing you can do would grim your hero. You can either spread your points across to all available skills in order to have a more varied play style or you can – like me – focus all your power points into the 7 abilities you are comfortable with. I enjoy efficiency and I like to min-max everything I can. You may prefer a different approach. I like it fast. And I like it furious.

As you can see, the power tree design is pretty simplistic. Ms. Marvel has an ability called Binary Overdrive at high level. With only 7 abilities to be active at any time, it doesn't really make sense to spread them across everything.
As you can see, the power tree design is pretty simplistic. Ms. Marvel has an ability called Binary Overdrive at high level. With only 7 abilities to be active at any time, it doesn’t really make sense to spread them across everything. Click to see a larger picture.

In general, when it comes to selecting your power, here are some points for consideration.

  • For most of the 14 heroes I have experienced with, one tree is usually for utility like escape abilities and etc. For hybrid build – which is my preference (read more here) – I level up both melee and range DPS trees simultaneously.
  • Your gears may add points to your trees. This makes min-max optimization a little bit tricky.
  • Some abilities synergize others. This was implemented very recently. I have yet to see how it works. My best guess is that you may be encouraged to build some combos into your rotation. Bottom line is that the power trees are still very fluid and may change in near future.
  • Some abilities may only be unlocked after you have invested at least one point in the previous tiers. To me, it is like an ability upgrade. Thankfully, your investment on the previous tier ability does all not go into waste. Because previous tier points contributes a damage bonus to your current tier.
  • I prefer to invest on passive powers.
  • To reset your power selection, you need to consume a specific item. I have seen that dropped very occasionally. Or you can buy from the store using real money.

Like I have mentioned in my previous post (Marvel Heroes Online: Picking Your Heroes), the power trees are designed such a way that you would want to reset your power as you level. I suppose that is a small price to pay for a free-to-play online game.

On a side note, as you gain levels, some of your hero’s base attributes such as durability will be increased making you feel more powerful.

In Summary

Marvel Heroes Online being a free-to-play online game is worth checking out. It is certainly built with casual players in mind. Do not expect much from the story presentation and graphic perspective. That aside, you can still expect to have fun slashing and hacking your way through hordes and hordes of enemies solo or group with others. Crafting is rewarding despite being administratively tedious. As of today, the game still feels very much in beta. There are rough edges to be polished and I shall expect more improvements to be made in the initial months.

This game offers one free hero (from a choice of five) for you to get started. However, to fully enjoy the game from day one, you are better off buying a premium hero of your choice from the store. Tier 3 and 4 heroes cost US$15 and US$20 respectively (with some gold left over). Tier 2 and 1 hero cost US$10. I would strongly recommend you to pick at least a tier 3 hero (more on that in my previous post) while buying a tier 4 hero does not always mean that it is better.

Marvel Heroes Online will be launched on Jun 4. You may register today.

Let's do it!

Categories
For the Geeks

Marvel Heroes Online: Picking Your First Hero (Or Rather Second)

In about two weeks from now – June 4 to be exact – Marvel Heroes Online will go live.  From what I have observed, the mere mentioning of Marvel Heroes has already got the fans excited.  How not to be?  You’ll get to play out your favorite heroes joining others to battle the iconic villains.  Besides, to start playing this massively multiplayer online game, you don’t need to spend a single cent.  The game is free-to-play.  But is it really so?  How would your gaming experience be affected by going free all the way?

What an adorable ... thing!

Well, you have come to the right place.  I have been playing the closed beta for months.  Thanks to an account reset, I have tried out 14 heroes out of 21 using in-game currency provided during beta and have progressed pass the midway point.  Here are a few thoughts to share with regards to free-versus-paid gaming experience.  As a disclaimer, the game is still in beta and Gazillion may still change it as we speak.

  • To start playing Marvel Heroes, you get to pick one of the characters offered free-of-charge: Daredevil, Storm, Thing, Scarlet Witch, and Hawkeye.  I have tried all but Hawkeye.  My conclusion is that this basic tier feels underpowered compares to the premium heroes.  They are noticeable weaker and they lack some of the practical as well as fancy powers other premium heroes have.
  • While I did not have fun with these basic heroes, I really enjoy playing the game with some of the premium heroes.  You can keep on playing the game and hope to obtain one of these heroes for free – which could take some time (in fact, I haven’t seen one dropped yet).  Or you could spend real money and buy a hero that you would love to play.  I would highly recommend so since time is more valuable then money.  The rest of this article helps you to make that decision.
  • You are likely to stick to one hero until you have completed all the eight chapters because switching heroes reset game progress.  Also, since all heroes share the same inventory and stash, you would run out of space much faster by leveling multiply heroes at the same time.
  • The free edition provides you with an inventory space of 40 and a stash space of 48 shared by all your heroes.  This may seem a lot but it’s barely enough to get by.  Medical kits only stacks up to 10 per slot.  Crafting materials – the space eater – do not stack.  Also, if you plan to pass items to your other heroes, that 88 slots are going to fill up very quickly.  You can however spend real money to buy space.  Two more general stash of 48 slots each, three more for potions, and one stash for each of the 21 heroes.  I have no idea how much that would cost you.  From early levels, I have already been struggling with space.  It seems to me that I would need to buy one or two extra stash once this game is live.
  • Want to look different from the rest of the heroes?  Costumes are available for purchase with real money too.  Each costume may cost as much as the hero himself.  At minimum  each hero has three different costumes for sales.  Iron Man has eleven costumes at beta!
  • While some consumables like XP and rare item boost purchasable using real money seem optional, the ability to reset chosen skills to me is mandatory.  Why?  The skill trees are designed so much so that you have to go for a reset once new skills open up as you level pass a certain point.  Because only 7 skills can be active at any time, I would highly recommend to put all the points to these 7 skills (as well as the passive ones) instead of spreading them across to all skill options.  Rarely you need to swap skills for different fights.  Fortunately, I have seen this power reset potion (or device) dropped freely from time to time.  If you are desperate for a skill reset, the online store is your best friend.
  • There are some companions for purchase too.  In the past I used to buy them for other MMO games.  Again, totally optional like costumes but they are there if you feel lonely in a villain infested world.

In summary, my suggestion is to start the game with one of the freely offered heroes and go through Chapter 1.  Once you get to the point whereby you feel you may like the game, purchase a premium hero and be prepared to buy other stuffs like extra stash.  If you need some advice on picking your second hero, read on!  I have some insights to share.  What if you want to stick with the freely offered heroes?  Thing starts off good due to high durability and strength.  But due to a lack of mobility and speed, some of the boss fights would be pretty hard.  Storm is kind of weak and looking at the stats of Hawkeye, I am not impressed either.  Scarlet Witch is OK as a caster type of hero if kiting play style is your cup of tea.  Daredevil is a melee hero with range attack making it also a viable choice among the five heroes.

I have tried 14 out of 21 heroes on beta.
I have tried 14 out of 21 heroes on beta. That includes Black Panther, Black Widow, Cable, Captain America, Daredevil, Hulk, Iron Man, Jean Grey, Ms. Marvel, Scarlet Witch, Spider-Man, Storm, Thing, and Thor.

When it comes to picking or rather buying your heroes, I have some insights for sharing.  Now, I understand that this can be a personal choice because you may have a liking towards certain Marvel Heroes.  So, my insights are purely from a game play perspective.  My aim is to equip you with the right information so that you can make an informed decision.

  • Price Tag: Each hero comes with a price tag: 600, 900, 1200, and 2000 in-game currency.  Heroes with the lowest price tag are usually basic.  Their general stats are usually low or they are crippled with some aspects such as mobility.  At 900 and 1200, heroes often come with extra resources to manage.  Like Jean Grey being able to turn into a phoenix, Ms. Marvel fights better as she takes on punishment, or Thor gets more powerful as he is overwhelmed by enemies.  At 2000 price tag, some heroes can be real fun to play.  Like Spider-man’s ability to swing across enemies with his web and look striking too.  While a high price tag does not necessarily mean that the hero is for you, it is a good indication on where you should start looking.  I would start from 1200 up.
  • Hero Stats: Each hero comes with 6 stats.  They are durability, strength, fighting, speed, energy, and intelligence.  A detail explanation can be found at the bottom of this entry.  In a nutshell, the higher overall stats your hero has, the better the game play.  Higher durability and fighting increases survivability and damage output.  Speed affects both move and attack speed.  There should be a balance between strength (physical damage) and energy + intelligence (energy damage and mental a.k.a. DoT damage).  My preference is physical damage output because there is a certain edge to be at the front of the battle, collecting health and spirit globes before others do.  Or simply, progress ahead of the group.
  • Hybrid Build: Normally, in other online games, you may choose to pick a tank class or range damage class or melee damage class and be merry with whatever game play that suits you.  However, in Marvel Heroes, I enjoy hybrid builds much better.  Because tank classes such as Thing or Hulk aren’t that tough.  There isn’t a dedicated healer class therefore making a tank class less attractive.  Range damage classes such as Jean Grey may be powerful from a distance, she would need to do a fair bit of kiting against melee enemies.  Some melee classes like Black Panther is pretty fun to play being able to leap onto the back of the enemies and deliver melee damage.  But against bosses that require space may be a challenge.  Hence, from my experience, those heroes who are excel in both melee and range and with a decent amount of durability are the most enjoyable ones to play.  Such as Ms. Marvel, Thor, and Captain America.  All of them are able to deliver respectable damage up close and decent damage at range.  They are pretty high in durability too.
  • Escape Skills: While stats and builds may give a good indicator on how enticing a hero is, you have got to spend some time reading up on the shortlisted heroes utility abilities as well.  Take Ms. Marvel as an example, she is able to lunge forward knocking off enemies along the way and get behind them (Spider-Man has similar ability too).  She also gets to fly over enemies and obstacles (like Jean Grey in phoenix form).  That versus Storm’s leaping backward and still facing the enemies, I would much prefer lunging forward instead.  You would need sufficient escape skills to get you out of sticky situations, especially so during boss fights.
  • The Fun Factor: Sometimes, we play a character because it is fun.  Being able to fly around, turn into a phoenix, or swing around like Spider-Man does can be fun.  Having a high intelligence level hero like Iron Man and hence speeds up the leveling experience can also be fun.

Now that you know how to pick your hero, where shall you start?  First, visit the official Marvel Heroes website and check out the heroes’ stats as well as some story write-up.  Then, visit the official wiki website and look through the skills available for your shortlisted heroes.  Pay attention to hybrid build and the escape skills and pick one that suits you.

What about me?  My favorite hero has got to be Ms. Marvel.  She has a set of well rounded stats.  As a hybrid build, Ms. Marvel is able to neutralize enemies up close, from afar, and in a group at ease.  She also has the right sort of escape skills to get out of sticky situations.  Thor and Captain America both rank high on my list too due to their well rounded hybrid builds.  Looking at the fun factor, Spider-Man and Jean Grey score high.  Iron Man is another viable option though the game play seems a bit less exciting compares to say Ms. Marvel and Spider-Man.  But being able to gain experience points faster, that alone is quite a plus point.  Oh yes, did I mention that fun looking Mark I or Mark II costume for Iron Man?

Ms. Marvel is really fun to play!

Here is a little bit extra for those who want to know what the attributes mean.

Durability

  • Reduces incoming damage
  • Improves health regeneration
  • Reduces stun duraction on you

Strength

  • Increases your physical damage
  • Allows you to throw objects of increasing size
  • May add stun to your melee powers

Fighting

  • Increases damage with fighting powers
  • Reduces incoming damage from fighting powers
  • Reduces spirit cost for fighting powers
  • Increases attack speed with fighting powers

Speed

  • Increases move speed
  • Increases fly speed
  • Increases attack speed
  • Reduces slow durations on you

Energy

  • Increases energy damage
  • Increases mental damage (a.k.a. DoT)
  • Improves spirit regeneration
  • Reduces spirit cost for energy powers and mental powers

Intelligence

  • Increases experience point gain
  • Increases mental defense
  • Increases attack speed with mental powers
Categories
For the Geeks

The Enlightenment: A Journey Of Ingress

I have been wanting to write an article on Ingress – an augmented reality game by NianticLabs@Google or better known as the Niantic Project – for months.  But every so often, the more I dive into this ‘game’, a new dimension of game play and awareness has opened up.  That prompted me to observe more reminded me the inadequacy of my understanding.  Now that I am at the end game, while the journey from now on may still be long, it is a high time to share my initial thoughts of Ingress.

How Ingress Has Changed My Life Thus Far

Perhaps a better way to introduce this augmented reality game is by listing out how in the last three months, Ingress has changed me.

  1. I walk a lot more these days, progressively over time.  My daily walking exercise can go up to 10 km a day, including pockets of sprinting activity.  For someone who seldom exercise and often stays behind a computer at work and at home, this is amazing.
  2. My wife comments that my heartbeat is now slower and more steady (yes, we hug each other to sleep each night).  I feel healthier too.
  3. I have met more new friends face-to-face than I ever would have in years.  And we keep in touch regularly.
  4. I have discovered new and interesting places, monuments, and artworks that I would have easily missed.
  5. I have rekindled with my photograph passion and am actively taking pictures of what would be interesting locations for future players.

A Brief Introduction to the Lore

Level 8, finally!

The folks from the Niantic Project insist that Ingress is not a game.  That it is real.  The following extract from the book The Alignment Ingress sheds light to Portals, Exotic Matter, and Shapers – the key ingredients of this ‘game’.

Portals are transdimensional anomalies through which order data was transmitted via exotic matter (XM). Nobody knew what was contained in this data, only that it is sequenced and thus engineered by some intelligent.

All of which beg the question of who or what is on the other side of these portals? Again, nobody knew. For the timing being, whatever they are have been coined with the term “Shapers”, because it appears that this ordered data in exotic matter had for centuries been shaping human thought and influencing human civilization. The existence of the world’s ancient shrines, monuments and cities around XM portals made the link indisputable.

Because of that, agents (or players) all around the world are examining ancient and modern architecture, monuments and street arts, sending photographs to NianticLabs for XM verification.  In fact, this aspect forms an important part of the game, in allowing the players to expand on the Ingress universe.

Core to Ingress is two factions divided.  The Enlightened and the Resistance.  The Enlightened (green) believes that we shall open our eyes and look upon the exotic matter and Shapers as an inspiration towards our next evolution.  The Resistance (blue) believes that the key to survival is to be free from Shapers’ influence.  Hence, the eye and key as the respective logos for the two.

Shapers are entities with an agenda. Whether it is for good or evil remains to be seen. But if the Shapers have wanted to destroy humanity, they could easily induce humans to destroy themselves. So far, however, we have not noticed any violent intentions for the Shapers.

The only thing anybody knows is that the Shapers want something from people, and that nobody knows what it is.

The conflict between the two factions is very real.  In a way, it can be rather sad to see how Ingress has divided my friends into two camps.  Whatever the future holds, the very notion of Enlightened and Resistance seems to have the power to attract two distinct set of personalities into either camp, generally speaking.

To sign up for Ingress, visit http://www.ingress.com/.

What About the Game?

Ingress can be thought as a game of capture-the-flag using real world landmarks as the objects of contest.  Both factions compete to capture the portals.  Once the portals are captured, depending on the availability of resources called keys, teams can then form triangular fields.  The larger the field is, the more Mind Unit (i.e. estimated human presence within the area) it controls.  That figure rolls up to the global level and ultimately influence how the battle between the two factions turns out.

It is worthwhile to showcase field creation in Ingress.  Because that is where the fun lies.

  • Portal A can be linked to Portal B so long as the player is physically close to Portal A and has a key to Portal B.
  • A key of a particular portal can be obtained by hacking of that portal.  Key dropping is random in nature.
  • Once a link is established, the key is consumed.
  • A field is formed when three portals are connected to each other.
  • A link cannot cross an existing link, cannot be established to an enemy portal.
  • A link can be created from a Portal lying at the boundary of a field into any Portal inside the field.  But not vice versa.  Layered fields – i.e. fields within a field – created this way rewards more Action Points (for leveling) and Mind Units.
  • A larger field can envelope another smaller field in totality creating another type of layered field.  Doing so rewards more Mind Units.
  • Each link a Portal has adds to the strength of that Portal making it harder to be destroyed.
  • Creating links and fields rewards more Action Points than destroying links and fields.
  • How far apart the Portals can be linked depends on the level of the Portals.  Higher level Portals can be linked from a further distance than lower level Portals.

Because no two portals are deployed the same way even at the same location – due to human positioning, GPS accuracy (or rather inaccuracy), the portal’s level, and how connected the portals are – the approach to the capture of a portal or a set of portals can be different in any given day.  Besides, new portals are frequently added into the game.  Ingress game mechanic evolves over time too.

Forming fields in CBD is hard!

In my work area, I often can take my time capturing portals and creating fields.  Not so for the portals in the Central Business District.  To create the fields above, I had to defend and recapture the portals a few times over.  To shock-and-awe the enemy with the fields, I had to do a final capture, dash across the few portals at the bottom, and create the link within a short time!

My Milestones

Due to the fact that I am obsessed about taking screenshots, I am able to put together the milestones of my journey with Ingress.

  • Jan 29 – Training day.
  • Jan 30 – Discovered 2 portals in my work area in the afternoon.  In the evening, headed downtown and attempted to strike a level 6 portal as a level 1 and had my first taste of you’ve been hit!
  • Feb 1 – Submitted my first portal via email.  It was approved approximately 2 months later.
  • Feb 5 – Hit level 2 by hacking and recharging portals.
  • Feb 22 – Captured my first portal at Greenwich.  It was a new one, unclaimed.  I was meeting with my buddy Mark for lunch in a mall up north.  I was level 3 by then.
  • Mar 4 – Took down a level 6 portal at Changi City Point as a level 3 and the one next to it as well.  By then, there were 6 portals in my work area.
  • Mar 14 – Took down Singapore Flyer portal for my wife to deploy.  My first experience as someone who helps others to level instead of getting the maximum Action Points for myself.
  • Mar 15 – Finally met one of the high level agents in the Expo area.  Together, we built fields and I leveled up to 4 in no time.
  • Mar 22 – The number of portals in my work area has steadily been increased to 8.
  • Mar 23 – Charlie a.k.a me finally got to team with with my ‘angels’ – Hana, Moana, and my wife – and we struck Central Business District in late evening hours.  Hana and I smashed portals and Moana and my wife deployed and upgraded them.  It was a fun evening until Hana dropped off the radar and lost contact (out of battery).
  • Mar 26 – Leveled up to 5 by building more fields in my work area.
  • Mar 29 – Started to team up with my wife during weekends.  The two of us maintain a portal cluster near our home.
  • Apr 5 – Resistance has a fast leveling agent in our work area that flipped the portals in record time.  That pushed me to level 6 in record time as well.
  • Apr 16 – The Resistance agent continued to up his tempo.  With more portals going live, that gave both sides more opportunity to progress.  On that day, I leveled up to 7.
  • Apr 28 – Even as the Resistance agent in our area has reached the level cap of 8, he continued his obsession in destroying our fields and denying his faction members of gaining any easy Action Point.  Due to the sheer number of portals and links, even when I did not do much, I gained quite a bit of Action Points every day.  As for the final push to level 8, I systematically captured the portals from Changi Business Park to Expo and later on, two locations in Bedok.  The operation ended at 04:55 once I reached the level cap of 8.

This comes from my work area!

On the night before I hit level 8, I revisited my work area on a weekend after midnight.  By now, there are 15 portals in the area.  Compare to only 2 when I first started playing Ingress 3 months ago.  See that missing link?  Regretfully, the game did not allow me to link even though I have the correct key.  What a pity.

Leveling Progress: Balanced or Not?

I used to have this discussion with Leo – my friend from Google+ – on how balanced or imbalanced leveling is in Ingress.  Here are two graphs for sharing.

Level versus Dates

This chart shows the pace of leveling across level 1 to 8.

Action Points acquired versus Dates

This chart shows the pace of Action Points acquisition across level 1 to 8

As a disclaimer, this analysis is academic in nature because there are so many variables that affects the pace we level up in Ingress.  There has been feedback that leveling is a lot slower in the beginning, which in my case, it is somewhat true.  The rate of leveling from 2 to 4 is slower than from level 4 onward.  This could be due to a few reasons.  Most portals in Singapore are pretty high level.  It is quite impossible – and inefficient – for any agent lower than level 4 to capture a portal.  In addition, what can be linked has already been linked.

In my case though, it is because I have met the local agents face-to-face when I was level 4.  They have helped me a great deal.  What is interesting is that in order to maintain the linear progress from level 4 to 8, I actually had to double my pace of Action Points acquisition each time I level.  Given the fact that I have also devoted more time to help others to level during that period of time (and hence indirectly slowed down my pace), one explanation is that I have become even more active.  And the increased number of portals and the new places that I have visited helped.  Our local Resistance agent going nuclear on us in the past month helped too.

In Search of Inner Happiness with Ingress at End Game

I have learned a lot during this short period of time.  Not only from a game mechanic’s perspective, but also how I see things in life.  More amazingly so, I have learned from some who are so much younger than me.  In some ways, I feel I am enlightened.

  1. Keep It Fun and Fair – In a player-versus-player multiplayer online game like Ingress, it is easy to grow possessive and obsessive on what you think are rightfully yours.  That can be mentally tiresome.  Think of Ingress as a basketball game with no end.  A basketball game is interesting when you see two teams have a fair share of ball possession and interaction.  Think beyond yourself.  Think beyond your faction.  Ingress as a whole is fun because we from either faction enjoy playing it.  A healthy dose of frustration is OK because when done right, usually that makes a game fun.  But there is no point in having too much fun on your own in the expense of others.  Give others a chance to play.
  2. Role Playing in Moderation – I love the role playing aspect of almost any game I have played.  That enables you to submerge deeper into the fantasy world.  Yes, there are two factions in this game and unfortunately, not every one is friendly to each other.  This does not have to affect real life relationship though.  Try to be sensitive on the things you say or you may find yourself losing a real life friend over a game, which is rather unnecessary.
  3. Be a Mentor – It is never too early to take on a mentor role and help out the new players.  Show them the tips and tricks.  Think before action.  Do I really need to take down those fields when I don’t need the Action Points any more or shall I leave the job to someone who needs it?  Shall I fully deploy a portal when there is a much lower level player around?  Once you are approaching the level cap, you are leveling others as well.  Be it as they will help you or not in the future.
  4. Help to Build and Sustain a Community – I am fortunately enough to be invited into a local community and meet many helpful people who would go totally out of their way simply to assist.  It is not easy to build and sustain a community.  Some are paying it forward.  How about you?
  5. Explore -While Ingress revolves largely around portal capture and field building, a vital part of the game is to explore new places.  I enjoy visiting new clusters that I have not been to.  All I have to do is to follow the portals and most of the time, I am rewarded with the discovery of new places of interest.  And when you discover new places that are not yet in the game?  Submit them as portal suggestion for the future players to explore.
  6. Meet New Friends – I know many are shy meeting strangers and prefer to play alone.  It is normal to feel that way.  I can tell you that Ingress rewards handsomely when you group with others and you would tell me that you are not hang up with progress (which in your heart, you might).  Let me share this with you.  You are likely to find common interests among Ingress players than any random strangers you meet on the street or friends of your friends.  Because the game encourages frequent collaboration, you may end up meeting your new friends in Ingress more than your existing real life friends.
  7. Be Creative – Doing the same thing again and again can be boring.  The key is to be creative and find something fun and different to do.  Recently, my enemy agent and I like to tear each other’s fields apart and build something totally different, incorporating layered fields design.  Your community may be doing a large scale operation too.  Participate and do something new.  That way, you may keep the passion alive and not fall into the same old grinding routine.

My first attempt to build a relatively large field.

One day, I was unable to build any fields in the usual Changi City Point cluster (where the high concentration of green dots was) because a friendly agent has out of nowhere created a long link into the mall cutting off any possibility of creating decent fields.  Further investigation showed that we only needed one more link from the beach into the mall to complete the triangle.  Knowing that our enemy agent would unfailingly tear down all the green portals before 7 pm, I was racing against time to reach the lone green by the beach (bottom left green dot).  I was not familiar with the area and got lost.  In the end, I have jogged 1.2 km along the beach in order to reach the portal before time ran out.  That day, before my jogging, I have already walked in excess of 12 km.  But I made it, scoring more than 30,000 Mind Units.  The game does not reward effort like this.  However, I felt fulfilled that day knowing that I have done something different for a change.

Categories
Diary

Weekly Diary Summary EP01 – From Google+ Posts

It is happening, however much I wished to deny or defy it.  Google+ is becoming my preferred blogging platform.  The level of engagement and the quality of discussion over there is phenomenon.  In my decades of blogging, I have not seen something quite like that.  Not that I am hugely popular in Google+.  There is something special about this social networking platform.  It is so open, yet I feel so much more comfortable interacting with friends and strangers who most have a real name and a real face against them and are truly passionate about the topics of their interests.  Looking back, deleting my accounts from Facebook, Twitter, Instagram, and LinkedIn in one go and focus on one single social platform is probably one happy decision I have made.  Best is relative.  To the least, I am not stressed over multiple platforms feeling the need to cater for the audience from different channels.  One is all I need, for now.

Apr 21, weekly summary of G+ posts.

Enjoying the current platform is one thing.  I have seen online services come and go.  The only thing invariant is the website I host.  Perhaps it is worthwhile to write a weekly diary summary in here for my future reference while self-reflecting on the things I have done over the week.

One evening, I was watching Formula One on TV.  I opened an apple cider from the refrigerator.  And I posted a random picture on G+ as well as in one of the Google Messenger group chats.  Interestingly, those who love to drink cider really know cider.  They can recognize the drink I was having and talk about the cider that they prefer.  Another evening, closed to midnight, I met up with a Canadian whom I have come to know over Ingress.  To wrap up the day, we had two cans of cider because we have once talked about cider over online chat.  I can’t remember what I drank.  It wasn’t as sweet as Somersby.  But it did have a certain ‘kick’ to it.  My knowledge on cider is limited.  Back in UK, the only beer I knew was lager, bitter, and cider.  I was not aware of any sub-categorization beyond that.

Talking about Ingress, this week has been an exciting week for this augmented reality game.  I popped by East Coast Park and took photographs of the surroundings using my mobile phone.  That trip was purely for portal submission and strictly speaking, not playing the game.  It is an aspect that allows players to expand the game universe.  The next day, I ventured into a park near my office that I did not even know of its existence, if not for my passion to discovery and submit Ingress portals.  It was an adventure of its own.  Perhaps, more rewarding so was that one particular portal submission has gained the recognition from Ingress.  In return, Ingress has given me with an activation code and I can use it to recruit one friend into the game.  Sweet.

More about Ingress, there was a huge operation involving agents from Singapore and Malaysia physically shuttling across the borders of Malaysia, Singapore, and Indonesia in order to paint a large part of our countries green.  That was one inspiring operation.

My few-week-old niece Lydia is growing up steadily. I wish I could spend more time with her.  But, her three years senior sister Bethany has been getting all my attention, whenever I pay them a visit.  Totally understandable.  My dad, on the other hand, is actively posting photographs onto Google+.  Some dated back to the time when I was still a little boy.  I guess my 78-year-old dad is wasting no time to catch up.