I was used to be a huge Steam fan. Mainly because I detest exclusive sites like EA’s Origin that sells games without letting people rate and review their games online. As though they have something to hide.
These days though, I am not that into Steam. Mainly because of the stupid censorship that they are imposing on games that have sexual content. In this time and ages, from Mass Effect franchise to The Witcher franchise, elements of sexual content are pretty common. Yet, Steam go after indie games that in my opinion, a good number in my game library produces some of the most tasteful artwork that has nudity. I wish there was a filter for children. And let grown-ups play what we want. I also wish there was an alternative platform like Steam for the grown-ups.
Anyways, I was sort of looking forward to Spring Cleaning Event. An event that on paper seems more fun than the daily voting in the past. There are projects to do and daily tasks to complete.
In reality, because there is a need to reinstall the games, I end up picking games with small installation footprint when I can.
I started with The Old Tree. It is a flash game and can be finished in less than 15 minutes. An adventure game that sets a baby alien free. I actually had fun with it.
To complete “Trusted Advisor”, I needed to follow a curator. I never have the desire to follow a curator. Now, I need to find out how to unfollow a curator!
The worst of it is that I have to play the first game I have added to my Steam account. It was Dirt 2. The game was so outdated that the installation has failed. On top of that, I have to manually uninstall a dated app that I had to install.
By the time I got to my daily tasks, I was bored. I actually got to play Bastion a bit. It seems like a decent game. If time permits, I may give this game another try.
Time, such a precious commodity.
Lastly, to make things worse, this event is not completable if you have missed the day 1 of the daily tasks – someone like me!
I have been playing this free-to-play ARPG game since closed beta, March 2013, and have clocked in thousands of played hours. I enjoy creating YouTube video guides for this game. Click here for a list of videos I have made prior to patch 2.0.
I am starting a new era with this “biggest update ever”. And hence this new post. This list may look short now. But I promise, with your support and encouragement and your help in spreading the words, it will grow.
Ask me anything. Drop me a comment on my YouTube channel. I will try to answer. May Odin bless you!
Yours, Wilfrid (in-game ID is “Lace”) – a fellow Marvel Heroes fan.
I don’t envy the tech support folks. Everyone has a tech support friend on speed dial. I have a few too. My buddy JP is a cool dude. His girlfriend though, being in the same department as mine, one day gave me a strange look and said to me, “because of you, my boyfriend dropped whatever he was doing with me and texted with you!”
Nah. Just kidding. She is cool too, though I was being threatened to be on her black-list time and time again.
As you know, technical issues seldom happen in isolation. Domino effect is part of the game. AMD has recently update Catalyst Center to version 15.20, getting ready for Window 10 – which I care less. My in-game video recorder Action! fails to launch. I read up on the forum and it is due to this new driver. So I downgraded my video driver with an old installation and all of a sudden, my screen would turn black while the computer (and my game) would still be running.
Oops. My graphic card Sapphire R9 270X 4GB is still brand new. I quickly updated my video driver back to the latest version (after making a video on Venom). Problem persisted! That’s no good. Once the screen goes black, I have to cold start my machine. Ugh.
This went on for quite some time. Could it be the game Marvel Heroes I am playing? Not compatible with the latest AMD video driver? I switched to Tera Online. Everything seemed fine. I returned to Marvel Heroes, turned all setting to low and it worked. The moment I turned a knot up, black screen came to visit.
Could it be my graphic card then? Running out of options and opinions, I texted my tech support buddy JP. His first response was, “check if anything is loose”.
After 3 hours of going back and forth, testing for all scenarios, it turns out that one of the two power cables has come loose. I secured the connection and everything works beautifully like before.
JP’s girlfriend must be really hating me right now. I am so ready to face her wrath this coming Monday in office.
One of my all time passion is video gaming. I have a wonderful dad who back in the early eighties bought a personal computer for me, played video games with me, and wrote computer programs (more like copy and paste from magazines) with me.
One of the games I often play recently is Marvel Heroes. Here is my playlist. It is a fun game and I have started populating my YouTube channel with content from Marvel Heroes. Now, YouTube does not seem to be that great when it comes to organizing videos. Hence, what I wish to do is to list down my major videos by category. And I will update this page as and when I publish videos. Click a button below to begin.
MMO gaming has been stagnant for quite some years, thanks to Blizzard’s seemingly domination from MMORPG to ARPG. Every time a new MMO game is announced, there is this hope that someone somewhere just may innovate and do something different. I have joined beta launches from Guild Wars 2 to Marvel Heroes, Neverwinter to now Firefall. The free-to-play (F2P) model looks to mature into a viable one. I am a reasonable player. If the game is fun and I spend considerable amount of time with it (like 40+ hours), I am happy to contribute to the development cost. Firefall is an interesting find. It has the potential even at this early stage of beta. I am finding it insanely addictive. Can the ex-team leader of World of Warcraft now the founder of Red5 Studio recreate the magic once again?
What Is Firefall?
It is a F2P shooter MMO set in a sci-fi backdrop. The music and some of the elements remind me of Mass Effect. You can toggle between first person shoot and third person shoot. Shortly after you have started the game, the first thing you notice is that the entire map is like a war zone. Hubs (or bases) are constantly being invaded by the Chosen. Tornados appear from nowhere ripping everything apart. I seem to be fighting the Chosen all the time but for what? I have no idea. Random events appear all around me. I feel obliged to help driving away the enemies and to donate my resonators for the hub upgrade. I travel afar to link up SIN Towers (really begin to sounds like Ingress). The land area I can venture into is constantly shifting depends on the outcome of the conflict. Something sinister is at work, if only I know what true evil is.
Wait, What Is Happening?
Even as a MMO veteran, when you first join Firefall, it is likely that you have no clue on what you are doing, where you are heading to. It doesn’t frustrate though because once you pay attention to the right information, learn the rope through exploration, making mistakes, or simply ask around, you shall get the hang of it in no time. Dropping into water could be fatal. Letting a thumper – a tool to gather resources in the open area – destroyed by the mobs and you would have to build a brand new one again. You see drop ships flying around and guess that there must be a better way to go from one Hub to another. Die too many times and your gears may be beyond repair. Your team fail to halt the incursion and all of a suddenly, everyone perishes as the melding floods over the hub. It is this level of exploration and learning by observation that I found refreshing in Firefall.
Oh Man, That’s Hard!
You know how it is like when you play recent MMO games whereby your characters just don’t die often, if at all. Everything seems too easy. While I am not an expert in shooter games, I have much experienced in Mass Effect 3 Multiplayer. I play Saint Rows 3 too. Firefall is much harder than most F2P MMO games. You may be able to solo some of the missions. However, it is much better when you are grouped or simply follow the crowd. Even so, on any given day, however much I have invested into gear upgrade or learned the maps by heart, my character would die due to all sort of bizarre circumstances such as someone kills a mob that explodes onto my face, someone has made a mistake in diffusing the energy bomb and killed everyone in proximity, or someone has detonate an objective literally behind my back. Or most of the time, I was overwhelmed by the enemies.
As you upgrade your gears, you would find that some gears are not repairable. Others have a constraint on how many times they can be repaired. Because crafting can be expensive, there is a price to pay every time you are defeated.
Has Someone Called A Thumper?
In most MMO games, resource gathering and crafting is one of the core experiences. Firefall is no difference. I usually dislike these mini-games. However, there is something special about how these activities are implemented in Firefall. There are three groups of resources in this game: material, gas, and organic. Within each type of resource, say material, there are a multitude of resource types such as copper, iron, and etc. These resources are dynamically spawned underground all over the map. You may use a scanner to measure the composition, the quality (with a score of 0 to 1000) and quantity (from 0% to 100%). Once you have found the right spot, you can begin the extraction by calling down a thumper. During the 5 minutes long extraction, you have to defend your thumper from attack. You may send the thumper back at any time. However, upon completion, there is a double bonus. Depending on how many times the local area is thumped, the resource may become exhausted. New one may spawn.
Once you collect the resources – which are also available as mission reward, loots, or crates – you may refine them. Crafting items require at minimum refined resources. Because the resources may have different quality as well as attributes (for example copper is high in conductivity while aluminum is high in malleability) and because crafted items have different attribute requirements, crafting in Firefall is an art. You have total control on the overall item quality (again, with a score of 0 to 1000) and the attributes that deem important to you. You may ask, why not craft the most powerful gear you can? Due to the fact that powerful gears have a high loading requirement, there may be tradeoffs to be made.
Before you can craft an item, you have to spend time and resource to research for it in-game. Because there is a constraint on how much you can do at the workbench, you have to balance your time between research and development.
How Does Leveling Work In Firefall?
As you complete missions and kill mobs, you gain experience point (XP). Unlike traditional MMO games, there is no such thing as character leveling. You have access to five battleframes (or more commonly known as classes). You are free to try out which suits you the best. Ultimately, you may wish to invest your time on one battleframe.
For a start, XP that you have earned for each battleframe can be spent to unlock that battleframe’s ability and gear slots. Once all the slots are unlocked, you may then use the XP as well as other resources to increase the battleframe’s attributes: mass, power, and CPU as per your gear requirement and personal preference. Each battleframe attribute has a total of 10 levels. As you level up the attributes, you gain another in-game currency called Pilot Points. These points can be used to unlock any of the 10 advanced battleframes (each battleframe has two advanced variations).
You can upgrade your gears through loot drop or crafting. There are in total 4 item levels. Each level costs more to research and build than the previous tiers. Gears do break eventually (yet another constraint). You may need to balance between play style aggressiveness versus how fast you can acquire resources in order to replenish the gears.
Let’s Talk About What to Do In New Eden
While the lore seems enticing, in this stage 1 of beta, there are no main story related missions. The map of New Eden is filled with dynamic events. Some missions can be soloed. Others need a group. If you have played other shooter games, you may be familiar with some of the objectives. Besides these open world solo and group missions, there are raid missions such as Chosen incursion and tornado attack. As long as you manage to kill one target or are within proximity, you earn the reward. During my adventure in New Eden, I often start out solo and very soon, squads are formed with random players. Because this game is hard, everyone seems to yearn for grouping.
When I prefer a more relaxing moment, I would do thumping and gather resources. Thumping can be soloed. However, as the group size increases, there are options to increase the difficulty level in order to reap better rewards.
Besides these dynamic events, resource gathering and exploration activities, R&D work at the Hub, there are three random daily missions a day. You don’t have to do them if dailies are not your cup of tea. Having said that, most of the time, I find that as I play the missions, I get to complete some of these dailies without consciously doing them.
And of course, there are PvP actions for those who are into competitive sport. I have not tried them yet.
Sounds Good But What’s The Catch?
Red5 Studio promises that Firefall is not a pay-to-win game. So far, from what I have seen, I tend to agree. Their in-game store sells cosmetic and convenience items. I like their game so I bought a bike and a rechargeable glider. I do get to places faster at times. But due to the fact that the terrain can be pretty hilly, especially where the missions are, having a bike is totally optional because traveling on foot with the jumpjet can be more efficient.
Progressing through the battleframe takes time. Real money can speed up the manufacturing process. But the cost is high. I doubt many would do that. Majority of time I still need to be out there gathering resources and earning Accord Merit Points (another form of in-game currency) in order to upgrade my battleframe. It is something money cannot buy.
What money can buy though is the unlocking of advance battleframes. You can earn them in-game by upgrading the basic ones to near-max level (that may take hundreds of hours). Or if you have lost faith in your current battleframe or patience, you may opt to unlock new ones with money. Unlike other F2P games I have played, the basic battleframes are pretty good and sufficient. The advance ones may enhance the experience. But they are often harder to play. In short, I am happy investing my time with the basic battleframes.
What About Shortcomings?
Perhaps it is too early to criticize Firefall as it is still a game on stage 1 of beta. Having said that, I would love to see improvements on certain areas.
An overarching main story. Firefall reminds me of vanilla World of Warcraft. There are conflicts around the world we are in. Everything is evolving. However, for World of Warcraft back then, there was an ultimate villain, living and breathing inside Molten Core. While there is plenty of lore written in Firefall website, what we do in New Eden seems to only scratching the surface as far as the story goes.
Late comers for missions. As a squad leader, this is what I do. I check the map for the closest mission. Set the squad waypoint and direct my squad to the location. I do the same thing when I solo too. At times, once we reach the rendezvous point, the mission has been completed by the previous group. We head out to the next one and it is completed too. Imagine our disappointment. By and large, Firefall seems to be smart enough to spawn new missions nearby. Or large scale raid mission to suck up all the players in the region. Maybe the game needs to fine tune in some ways to split the players up with various new activities in the region.
Ability cool-down and health regeneration is too long. Like Mass Effect, besides shooting with your weapons, you can augment the experience with battleframe specific abilities. This makes Mass Effect insanely fun, mixing things up a bit. Firefall allows us to use four abilities but the cool-down is long (like half a minute for the battleframe I am playing). Health regeneration is long too when outside battle. Just too much unnecessary downtime.
There is no synergy between abilities and players from different battleframes. In other MMO games, very often, different abilities from different classes synergize with one another in order to create spectacular results. There is no such thing in Firefall. The strategy then becomes rather one-dimensional. That is, shoot anything that moves with the same set of abilities while trying to stay alive.
The entire action interface needs an overhaul. I think this game is designed with console gaming in mind. I haven’t tried it yet but I reckon you can play it with a gamepad. In order to say use a health pack during life and death moment, I have to hit the C key for call down support. Then scroll down to the packs category and click select. After which, scroll down a long list (according to what I have in my inventory) to find the health pack and click select. This health pack is then bound to the key 5. I then have to press 5, locate a clear spot on the ground and click so as to call down a health pack. Next, wait for the animation to complete and walk into it in order to replenish my health slightly. I end up not using it. This is just one example. Calling a bike to ride, inviting squad members, leaving squad, opening daily reward crates and etc., I have to go through the same routine.
Squad looting needs to be looked into. Firefall is the only MMO game I know of that group looting is free-for-all and free-for-all only. There should be some fair way of loot distribution, especially when we cannot trade items between us.
Gear durability may need to be looked into. Currently, I am slowly upgrading my gears to level 2. However, my existing level 2 items are also going to break soon. My challenge is that as a Dreadnaught, at least three abilities and gear items require the same specific DNA that is hard to come by. In short, I may lose my level 2 items faster than I can build them and hence, forced to revert to level 1 items. Regression is a hard pill to swallow.
More mission variety would be good. So far, we seem to do the same set of mission day in day out. I can’t wait to see more content.
Despites some of the shortfalls at this early stage of beta, Firefall is a refreshing game much needed in the current MMO scene. It is a free-to-play shooter with a sci-fi background created by the ex-team lead of World of Warcraft. Firefall has an innovative crafting system with much depth in it. Time investment is expected to be heavy. To fully level a single battleframe (out of 15 available ones) – extrapolate from my current data and play pattern – may take 240 hours. That does not take into consideration of the item upgrade.
From what I have seen, Firefall is not a pay-to-win game. The basic battleframes suffice and do the job well. The advanced battleframes can be unlocked by in-game currency earned while upgrading the basic battleframes (or can be unlocked using real money). So far, the in-game store only sells cosmetic or convenience items.
Do not expect a linear storyline to handhold you through the game telling you to go from A to B. The entire map is a war zone with dynamic events of various scales spawning every moment. The most common thing that new players say in general chat is: I have no idea what to do. My advice is, take your gun, open your map, and start shooting!
For two months I have participated in Marvel Heroes Online’s closed beta. Most weekends when the server was up, I would try to log on. Recently, the beta server is switched on 24 x 7 so I get to be more active. This game will be officially launched in a week’s time. If you wish to know more about this upcoming free-to-play massively multiplayer online game, you have come to the right place!
What is Marvel Heroes Online?
It is a casual action role playing game. You don’t need to spend a cent to start playing and it is pretty easy to get the hang of it. Like the Diablo franchise, you hack-and-slash your way through waves and waves of enemies. The number of buttons you get to interact with is minimal. Left and right mouse buttons are for your main attack and then another five keyboard buttons to spice things up. One key is bound to med kit for self-healing. That is all you need to master. You are free to assign available powers into these seven keys and buttons. But we will get to the power tree later.
The entire story at launch has eight chapters. For the first four chapters your base would be in Avenger’s Tower. For the last four chapters, it would be Xavier’s School (disclaimer: I have only played up to chapter 7 so two bases is my best guess). The bases are where you perform your routine chores like managing your S.T.A.S.H., selling or donating items, crafting, stocking up on med kit, and etc. Unlike Diablo 3, there is no auction house but instead, Marvel Heroes Online has a store for you to buy heroes, costumes, and miscellaneous items using real world money. Also unlike Diablo 3, the open-world portion is a true MMO whereby you would get to see other players going around with their business. There are tough outdoor bosses and nearby players can join force to bring these bosses down. There are two types of instanced ‘dungeons’ for up to 5 players to go in as a group. One that is for treasure hunt and another is for the story development. Auto-grouping happens for story mode and not for treasure hunt. If you are someone who prefers to solo, you can turn off auto-grouping too.
Items and experience globes dropped in open-world as well as inside an instanced ‘dungeon’ appear to be for you and you alone. Health and spirit globes that boost up your vital resource are shared among the players in the area. Interestingly, these globes shrink in size over time. This forces you to go out of the way in order to grab these globes before they diminish in value. To me, this mechanic keeps the fight fun as you may need to abandon what you are currently doing, even to take risk in order to gain more experience or to refill your health and spirit bars.
‘Dungeon’ difficulty doesn’t seem to scale up as the group size grows. While ‘dungeons’ – even most of the bosses – can be soloed, that makes auto-grouping a great feature to have. Anyone who enters the same ‘dungeon’ within a similar timing would be automatically grouped up. This works perfectly when the server is vibrant with many active players. When I log in during US late hours, most of the time I am on my own.
All the boss fights require you to observe patterns and try your best to avoid huge damage. Be ready to burn those stacks of med kits in order to stay alive because most of the fights, there is no way to replenish your health in mid fight. Should you fail, you can always teleport back to your base, grab more med kits if need to, and try again. Boss’s health does not go back up immediately once you are defeated so you could keep trying till you win. There were times though when my character was not strong enough to face certain bosses, or it cost too many med kits. I either replay some of the previous content to gain more power and better gears and / or group with a stronger team. In one particular boss fight, it was really hard. A few days later, it was nerfed by the developers. So in short, this is a casual game and you should be OK to sail through the chapters.
Marvel Heroes Online does not seem to offer different difficulty levels like Diablo 3. I have found an area possible for end game dailies. With that many heros to choose from, I suppose there is always something to do.
The Story – The Good and the Ugly
Provided that you can get the narration in the right order, the overarching story is pretty good. Cut scenes are more or less presented in a comic strip style. Your hero choice does not have a bearing on the cut scene rendering. You may be playing Ms. Marvel but you may not see her being featured (in fact, I have not seen her in any cut scenes). You just have to imagine that she is there, together with the heroes in the cut scenes.
Or maybe, you are not the hero. You are just a replica like many others online players fighting with the real heroes.
The story is divided into 8 chapters and I am now on chapter 7. It does not seem to take long to complete (perhaps like going through Diablo 3’s normal mode). Each chapter has several missions that may have multiple objectives. Main missions are mixed with side missions and are arranged in a linear fashion. Because the appearance of the quest givers does not follow your story progression or simply because in an open world, you are free into venture into any area that may cause you to unknowingly skip the story, it is possible for you to miss the last few missions of the current chapter and dive into the next chapter. Even more mind-boggling is the fact that you may not enter the next chapter on the first mission. If the first mission happens to be a side mission, you may enter into the second mission instead. One time, I got the last mission opened for a chapter I have yet to enter. I wish to say that because the game is still in beta so the story mechanic appears as wonky. But early access program is due to start in less than a week. So I guess that must be how the story is implemented or the game is still buggy.
In short, going through Marvel Heroes Online story is like watching a movie on cable. You get to watch a fragment of the movie as and when you switch your TV on and off. Over time, through watching the same movie a couple of times, you may get the whole story.
It is possible to reset the entire story (perhaps you wish to play with your friend who is new to the game?). Simply wipe off your progress by talking to one of the non-player characters. Another point to note is that switching heroes erase your current story progress. I have no idea why that has to be so.
Crafting – Administrative but an Absolute Must
There is something really good and really bad about crafting. As you collect loots during your game play, there are three things you can do besides throwing them on the floor for others to pick up. First, you can sell them for credits, which I do not recommend unless you are short in credits. Second, you can donate them to a particular vendor and increase your rank with that vendor. If say that vendor is a glove seller, the higher the ranking you are with him, the better glove level you can buy from him. That is also not recommended. Because each vendor only sells one type of armor, you would have a quite a few vendors to level the rank with. On top of that, I have yet to see any blue (rare) or purple (epic) items sold by these vendors during my beta testing. So why bother unless you really hate crafting?
The more sensible thing to do is to level your rank with the forge vendor through item donation. Here is a list of benefits that should make you go wow.
You can craft your med kit for 10 credits each versus 75 credits when bought from a vendor.
You can craft your set of potions to temporarily increase your stats for 20 minutes, which is just about the time to return to your base after a hack-and-slash session in order to clear your inventory.
You can upgrade any rare items into epic quality!
You can transform any epic items that are not meant for your hero into one that is!
You can unbound any items and pass it to other characters. This comes in handy for artifact and medal items that are not hero specific.
You can add offense and defense affixes even decorative attribute to your costume (but the cost can be high).
Because the crafting materials drop so often, you can afford to waste them on med kits and potions. That is great.
Now, the down side – besides the occasional bugs – is that crafting materials do not stack. They can be combined into a higher tier but they do not stack. They eat up inventory and stash space like no tomorrow. The user interface for crafting is poorly designed making the whole exercise feels really tedious and administrative. Perhaps that is the intention, to get you spending more time with the game.
Select Your Power!
As you level your hero, you collect power points. You can spend your points across three talent trees like good old RPG. This is a casual MMO. I dare say nothing you can do would grim your hero. You can either spread your points across to all available skills in order to have a more varied play style or you can – like me – focus all your power points into the 7 abilities you are comfortable with. I enjoy efficiency and I like to min-max everything I can. You may prefer a different approach. I like it fast. And I like it furious.
In general, when it comes to selecting your power, here are some points for consideration.
For most of the 14 heroes I have experienced with, one tree is usually for utility like escape abilities and etc. For hybrid build – which is my preference (read more here) – I level up both melee and range DPS trees simultaneously.
Your gears may add points to your trees. This makes min-max optimization a little bit tricky.
Some abilities synergize others. This was implemented very recently. I have yet to see how it works. My best guess is that you may be encouraged to build some combos into your rotation. Bottom line is that the power trees are still very fluid and may change in near future.
Some abilities may only be unlocked after you have invested at least one point in the previous tiers. To me, it is like an ability upgrade. Thankfully, your investment on the previous tier ability does all not go into waste. Because previous tier points contributes a damage bonus to your current tier.
I prefer to invest on passive powers.
To reset your power selection, you need to consume a specific item. I have seen that dropped very occasionally. Or you can buy from the store using real money.
Like I have mentioned in my previous post (Marvel Heroes Online: Picking Your Heroes), the power trees are designed such a way that you would want to reset your power as you level. I suppose that is a small price to pay for a free-to-play online game.
On a side note, as you gain levels, some of your hero’s base attributes such as durability will be increased making you feel more powerful.
Marvel Heroes Online being a free-to-play online game is worth checking out. It is certainly built with casual players in mind. Do not expect much from the story presentation and graphic perspective. That aside, you can still expect to have fun slashing and hacking your way through hordes and hordes of enemies solo or group with others. Crafting is rewarding despite being administratively tedious. As of today, the game still feels very much in beta. There are rough edges to be polished and I shall expect more improvements to be made in the initial months.
This game offers one free hero (from a choice of five) for you to get started. However, to fully enjoy the game from day one, you are better off buying a premium hero of your choice from the store. Tier 3 and 4 heroes cost US$15 and US$20 respectively (with some gold left over). Tier 2 and 1 hero cost US$10. I would strongly recommend you to pick at least a tier 3 hero (more on that in my previous post) while buying a tier 4 hero does not always mean that it is better.
Marvel Heroes Online will be launched on Jun 4. You may register today.
In about two weeks from now – June 4 to be exact – Marvel Heroes Online will go live. From what I have observed, the mere mentioning of Marvel Heroes has already got the fans excited. How not to be? You’ll get to play out your favorite heroes joining others to battle the iconic villains. Besides, to start playing this massively multiplayer online game, you don’t need to spend a single cent. The game is free-to-play. But is it really so? How would your gaming experience be affected by going free all the way?
Well, you have come to the right place. I have been playing the closed beta for months. Thanks to an account reset, I have tried out 14 heroes out of 21 using in-game currency provided during beta and have progressed pass the midway point. Here are a few thoughts to share with regards to free-versus-paid gaming experience. As a disclaimer, the game is still in beta and Gazillion may still change it as we speak.
To start playing Marvel Heroes, you get to pick one of the characters offered free-of-charge: Daredevil, Storm, Thing, Scarlet Witch, and Hawkeye. I have tried all but Hawkeye. My conclusion is that this basic tier feels underpowered compares to the premium heroes. They are noticeable weaker and they lack some of the practical as well as fancy powers other premium heroes have.
While I did not have fun with these basic heroes, I really enjoy playing the game with some of the premium heroes. You can keep on playing the game and hope to obtain one of these heroes for free – which could take some time (in fact, I haven’t seen one dropped yet). Or you could spend real money and buy a hero that you would love to play. I would highly recommend so since time is more valuable then money. The rest of this article helps you to make that decision.
You are likely to stick to one hero until you have completed all the eight chapters because switching heroes reset game progress. Also, since all heroes share the same inventory and stash, you would run out of space much faster by leveling multiply heroes at the same time.
The free edition provides you with an inventory space of 40 and a stash space of 48 shared by all your heroes. This may seem a lot but it’s barely enough to get by. Medical kits only stacks up to 10 per slot. Crafting materials – the space eater – do not stack. Also, if you plan to pass items to your other heroes, that 88 slots are going to fill up very quickly. You can however spend real money to buy space. Two more general stash of 48 slots each, three more for potions, and one stash for each of the 21 heroes. I have no idea how much that would cost you. From early levels, I have already been struggling with space. It seems to me that I would need to buy one or two extra stash once this game is live.
Want to look different from the rest of the heroes? Costumes are available for purchase with real money too. Each costume may cost as much as the hero himself. At minimum each hero has three different costumes for sales. Iron Man has eleven costumes at beta!
While some consumables like XP and rare item boost purchasable using real money seem optional, the ability to reset chosen skills to me is mandatory. Why? The skill trees are designed so much so that you have to go for a reset once new skills open up as you level pass a certain point. Because only 7 skills can be active at any time, I would highly recommend to put all the points to these 7 skills (as well as the passive ones) instead of spreading them across to all skill options. Rarely you need to swap skills for different fights. Fortunately, I have seen this power reset potion (or device) dropped freely from time to time. If you are desperate for a skill reset, the online store is your best friend.
There are some companions for purchase too. In the past I used to buy them for other MMO games. Again, totally optional like costumes but they are there if you feel lonely in a villain infested world.
In summary, my suggestion is to start the game with one of the freely offered heroes and go through Chapter 1. Once you get to the point whereby you feel you may like the game, purchase a premium hero and be prepared to buy other stuffs like extra stash. If you need some advice on picking your second hero, read on! I have some insights to share. What if you want to stick with the freely offered heroes? Thing starts off good due to high durability and strength. But due to a lack of mobility and speed, some of the boss fights would be pretty hard. Storm is kind of weak and looking at the stats of Hawkeye, I am not impressed either. Scarlet Witch is OK as a caster type of hero if kiting play style is your cup of tea. Daredevil is a melee hero with range attack making it also a viable choice among the five heroes.
When it comes to picking or rather buying your heroes, I have some insights for sharing. Now, I understand that this can be a personal choice because you may have a liking towards certain Marvel Heroes. So, my insights are purely from a game play perspective. My aim is to equip you with the right information so that you can make an informed decision.
Price Tag: Each hero comes with a price tag: 600, 900, 1200, and 2000 in-game currency. Heroes with the lowest price tag are usually basic. Their general stats are usually low or they are crippled with some aspects such as mobility. At 900 and 1200, heroes often come with extra resources to manage. Like Jean Grey being able to turn into a phoenix, Ms. Marvel fights better as she takes on punishment, or Thor gets more powerful as he is overwhelmed by enemies. At 2000 price tag, some heroes can be real fun to play. Like Spider-man’s ability to swing across enemies with his web and look striking too. While a high price tag does not necessarily mean that the hero is for you, it is a good indication on where you should start looking. I would start from 1200 up.
Hero Stats: Each hero comes with 6 stats. They are durability, strength, fighting, speed, energy, and intelligence. A detail explanation can be found at the bottom of this entry. In a nutshell, the higher overall stats your hero has, the better the game play. Higher durability and fighting increases survivability and damage output. Speed affects both move and attack speed. There should be a balance between strength (physical damage) and energy + intelligence (energy damage and mental a.k.a. DoT damage). My preference is physical damage output because there is a certain edge to be at the front of the battle, collecting health and spirit globes before others do. Or simply, progress ahead of the group.
Hybrid Build: Normally, in other online games, you may choose to pick a tank class or range damage class or melee damage class and be merry with whatever game play that suits you. However, in Marvel Heroes, I enjoy hybrid builds much better. Because tank classes such as Thing or Hulk aren’t that tough. There isn’t a dedicated healer class therefore making a tank class less attractive. Range damage classes such as Jean Grey may be powerful from a distance, she would need to do a fair bit of kiting against melee enemies. Some melee classes like Black Panther is pretty fun to play being able to leap onto the back of the enemies and deliver melee damage. But against bosses that require space may be a challenge. Hence, from my experience, those heroes who are excel in both melee and range and with a decent amount of durability are the most enjoyable ones to play. Such as Ms. Marvel, Thor, and Captain America. All of them are able to deliver respectable damage up close and decent damage at range. They are pretty high in durability too.
Escape Skills: While stats and builds may give a good indicator on how enticing a hero is, you have got to spend some time reading up on the shortlisted heroes utility abilities as well. Take Ms. Marvel as an example, she is able to lunge forward knocking off enemies along the way and get behind them (Spider-Man has similar ability too). She also gets to fly over enemies and obstacles (like Jean Grey in phoenix form). That versus Storm’s leaping backward and still facing the enemies, I would much prefer lunging forward instead. You would need sufficient escape skills to get you out of sticky situations, especially so during boss fights.
The Fun Factor: Sometimes, we play a character because it is fun. Being able to fly around, turn into a phoenix, or swing around like Spider-Man does can be fun. Having a high intelligence level hero like Iron Man and hence speeds up the leveling experience can also be fun.
Now that you know how to pick your hero, where shall you start? First, visit the official Marvel Heroes website and check out the heroes’ stats as well as some story write-up. Then, visit the official wiki website and look through the skills available for your shortlisted heroes. Pay attention to hybrid build and the escape skills and pick one that suits you.
What about me? My favorite hero has got to be Ms. Marvel. She has a set of well rounded stats. As a hybrid build, Ms. Marvel is able to neutralize enemies up close, from afar, and in a group at ease. She also has the right sort of escape skills to get out of sticky situations. Thor and Captain America both rank high on my list too due to their well rounded hybrid builds. Looking at the fun factor, Spider-Man and Jean Grey score high. Iron Man is another viable option though the game play seems a bit less exciting compares to say Ms. Marvel and Spider-Man. But being able to gain experience points faster, that alone is quite a plus point. Oh yes, did I mention that fun looking Mark I or Mark II costume for Iron Man?
Here is a little bit extra for those who want to know what the attributes mean.
Reduces incoming damage
Improves health regeneration
Reduces stun duraction on you
Increases your physical damage
Allows you to throw objects of increasing size
May add stun to your melee powers
Increases damage with fighting powers
Reduces incoming damage from fighting powers
Reduces spirit cost for fighting powers
Increases attack speed with fighting powers
Increases move speed
Increases fly speed
Increases attack speed
Reduces slow durations on you
Increases energy damage
Increases mental damage (a.k.a. DoT)
Improves spirit regeneration
Reduces spirit cost for energy powers and mental powers
I have been wanting to write an article on Ingress – an augmented reality game by NianticLabs@Google or better known as the Niantic Project – for months. But every so often, the more I dive into this ‘game’, a new dimension of game play and awareness has opened up. That prompted me to observe more reminded me the inadequacy of my understanding. Now that I am at the end game, while the journey from now on may still be long, it is a high time to share my initial thoughts of Ingress.
How Ingress Has Changed My Life Thus Far
Perhaps a better way to introduce this augmented reality game is by listing out how in the last three months, Ingress has changed me.
I walk a lot more these days, progressively over time. My daily walking exercise can go up to 10 km a day, including pockets of sprinting activity. For someone who seldom exercise and often stays behind a computer at work and at home, this is amazing.
My wife comments that my heartbeat is now slower and more steady (yes, we hug each other to sleep each night). I feel healthier too.
I have met more new friends face-to-face than I ever would have in years. And we keep in touch regularly.
I have discovered new and interesting places, monuments, and artworks that I would have easily missed.
I have rekindled with my photograph passion and am actively taking pictures of what would be interesting locations for future players.
A Brief Introduction to the Lore
The folks from the Niantic Project insist that Ingress is not a game. That it is real. The following extract from the book The Alignment Ingress sheds light to Portals, Exotic Matter, and Shapers – the key ingredients of this ‘game’.
Portals are transdimensional anomalies through which order data was transmitted via exotic matter (XM). Nobody knew what was contained in this data, only that it is sequenced and thus engineered by some intelligent.
All of which beg the question of who or what is on the other side of these portals? Again, nobody knew. For the timing being, whatever they are have been coined with the term “Shapers”, because it appears that this ordered data in exotic matter had for centuries been shaping human thought and influencing human civilization. The existence of the world’s ancient shrines, monuments and cities around XM portals made the link indisputable.
Because of that, agents (or players) all around the world are examining ancient and modern architecture, monuments and street arts, sending photographs to NianticLabs for XM verification. In fact, this aspect forms an important part of the game, in allowing the players to expand on the Ingress universe.
Core to Ingress is two factions divided. The Enlightened and the Resistance. The Enlightened (green) believes that we shall open our eyes and look upon the exotic matter and Shapers as an inspiration towards our next evolution. The Resistance (blue) believes that the key to survival is to be free from Shapers’ influence. Hence, the eye and key as the respective logos for the two.
Shapers are entities with an agenda. Whether it is for good or evil remains to be seen. But if the Shapers have wanted to destroy humanity, they could easily induce humans to destroy themselves. So far, however, we have not noticed any violent intentions for the Shapers.
The only thing anybody knows is that the Shapers want something from people, and that nobody knows what it is.
The conflict between the two factions is very real. In a way, it can be rather sad to see how Ingress has divided my friends into two camps. Whatever the future holds, the very notion of Enlightened and Resistance seems to have the power to attract two distinct set of personalities into either camp, generally speaking.
Ingress can be thought as a game of capture-the-flag using real world landmarks as the objects of contest. Both factions compete to capture the portals. Once the portals are captured, depending on the availability of resources called keys, teams can then form triangular fields. The larger the field is, the more Mind Unit (i.e. estimated human presence within the area) it controls. That figure rolls up to the global level and ultimately influence how the battle between the two factions turns out.
It is worthwhile to showcase field creation in Ingress. Because that is where the fun lies.
Portal A can be linked to Portal B so long as the player is physically close to Portal A and has a key to Portal B.
A key of a particular portal can be obtained by hacking of that portal. Key dropping is random in nature.
Once a link is established, the key is consumed.
A field is formed when three portals are connected to each other.
A link cannot cross an existing link, cannot be established to an enemy portal.
A link can be created from a Portal lying at the boundary of a field into any Portal inside the field. But not vice versa. Layered fields – i.e. fields within a field – created this way rewards more Action Points (for leveling) and Mind Units.
A larger field can envelope another smaller field in totality creating another type of layered field. Doing so rewards more Mind Units.
Each link a Portal has adds to the strength of that Portal making it harder to be destroyed.
Creating links and fields rewards more Action Points than destroying links and fields.
How far apart the Portals can be linked depends on the level of the Portals. Higher level Portals can be linked from a further distance than lower level Portals.
Because no two portals are deployed the same way even at the same location – due to human positioning, GPS accuracy (or rather inaccuracy), the portal’s level, and how connected the portals are – the approach to the capture of a portal or a set of portals can be different in any given day. Besides, new portals are frequently added into the game. Ingress game mechanic evolves over time too.
In my work area, I often can take my time capturing portals and creating fields. Not so for the portals in the Central Business District. To create the fields above, I had to defend and recapture the portals a few times over. To shock-and-awe the enemy with the fields, I had to do a final capture, dash across the few portals at the bottom, and create the link within a short time!
Due to the fact that I am obsessed about taking screenshots, I am able to put together the milestones of my journey with Ingress.
Jan 29 – Training day.
Jan 30 – Discovered 2 portals in my work area in the afternoon. In the evening, headed downtown and attempted to strike a level 6 portal as a level 1 and had my first taste of you’ve been hit!
Feb 1 – Submitted my first portal via email. It was approved approximately 2 months later.
Feb 5 – Hit level 2 by hacking and recharging portals.
Feb 22 – Captured my first portal at Greenwich. It was a new one, unclaimed. I was meeting with my buddy Mark for lunch in a mall up north. I was level 3 by then.
Mar 4 – Took down a level 6 portal at Changi City Point as a level 3 and the one next to it as well. By then, there were 6 portals in my work area.
Mar 14 – Took down Singapore Flyer portal for my wife to deploy. My first experience as someone who helps others to level instead of getting the maximum Action Points for myself.
Mar 15 – Finally met one of the high level agents in the Expo area. Together, we built fields and I leveled up to 4 in no time.
Mar 22 – The number of portals in my work area has steadily been increased to 8.
Mar 23 – Charlie a.k.a me finally got to team with with my ‘angels’ – Hana, Moana, and my wife – and we struck Central Business District in late evening hours. Hana and I smashed portals and Moana and my wife deployed and upgraded them. It was a fun evening until Hana dropped off the radar and lost contact (out of battery).
Mar 26 – Leveled up to 5 by building more fields in my work area.
Mar 29 – Started to team up with my wife during weekends. The two of us maintain a portal cluster near our home.
Apr 5 – Resistance has a fast leveling agent in our work area that flipped the portals in record time. That pushed me to level 6 in record time as well.
Apr 16 – The Resistance agent continued to up his tempo. With more portals going live, that gave both sides more opportunity to progress. On that day, I leveled up to 7.
Apr 28 – Even as the Resistance agent in our area has reached the level cap of 8, he continued his obsession in destroying our fields and denying his faction members of gaining any easy Action Point. Due to the sheer number of portals and links, even when I did not do much, I gained quite a bit of Action Points every day. As for the final push to level 8, I systematically captured the portals from Changi Business Park to Expo and later on, two locations in Bedok. The operation ended at 04:55 once I reached the level cap of 8.
On the night before I hit level 8, I revisited my work area on a weekend after midnight. By now, there are 15 portals in the area. Compare to only 2 when I first started playing Ingress 3 months ago. See that missing link? Regretfully, the game did not allow me to link even though I have the correct key. What a pity.
Leveling Progress: Balanced or Not?
I used to have this discussion with Leo – my friend from Google+ – on how balanced or imbalanced leveling is in Ingress. Here are two graphs for sharing.
This chart shows the pace of leveling across level 1 to 8.
This chart shows the pace of Action Points acquisition across level 1 to 8
As a disclaimer, this analysis is academic in nature because there are so many variables that affects the pace we level up in Ingress. There has been feedback that leveling is a lot slower in the beginning, which in my case, it is somewhat true. The rate of leveling from 2 to 4 is slower than from level 4 onward. This could be due to a few reasons. Most portals in Singapore are pretty high level. It is quite impossible – and inefficient – for any agent lower than level 4 to capture a portal. In addition, what can be linked has already been linked.
In my case though, it is because I have met the local agents face-to-face when I was level 4. They have helped me a great deal. What is interesting is that in order to maintain the linear progress from level 4 to 8, I actually had to double my pace of Action Points acquisition each time I level. Given the fact that I have also devoted more time to help others to level during that period of time (and hence indirectly slowed down my pace), one explanation is that I have become even more active. And the increased number of portals and the new places that I have visited helped. Our local Resistance agent going nuclear on us in the past month helped too.
In Search of Inner Happiness with Ingress at End Game
I have learned a lot during this short period of time. Not only from a game mechanic’s perspective, but also how I see things in life. More amazingly so, I have learned from some who are so much younger than me. In some ways, I feel I am enlightened.
Keep It Fun and Fair – In a player-versus-player multiplayer online game like Ingress, it is easy to grow possessive and obsessive on what you think are rightfully yours. That can be mentally tiresome. Think of Ingress as a basketball game with no end. A basketball game is interesting when you see two teams have a fair share of ball possession and interaction. Think beyond yourself. Think beyond your faction. Ingress as a whole is fun because we from either faction enjoy playing it. A healthy dose of frustration is OK because when done right, usually that makes a game fun. But there is no point in having too much fun on your own in the expense of others. Give others a chance to play.
Role Playing in Moderation – I love the role playing aspect of almost any game I have played. That enables you to submerge deeper into the fantasy world. Yes, there are two factions in this game and unfortunately, not every one is friendly to each other. This does not have to affect real life relationship though. Try to be sensitive on the things you say or you may find yourself losing a real life friend over a game, which is rather unnecessary.
Be a Mentor – It is never too early to take on a mentor role and help out the new players. Show them the tips and tricks. Think before action. Do I really need to take down those fields when I don’t need the Action Points any more or shall I leave the job to someone who needs it? Shall I fully deploy a portal when there is a much lower level player around? Once you are approaching the level cap, you are leveling others as well. Be it as they will help you or not in the future.
Help to Build and Sustain a Community – I am fortunately enough to be invited into a local community and meet many helpful people who would go totally out of their way simply to assist. It is not easy to build and sustain a community. Some are paying it forward. How about you?
Explore -While Ingress revolves largely around portal capture and field building, a vital part of the game is to explore new places. I enjoy visiting new clusters that I have not been to. All I have to do is to follow the portals and most of the time, I am rewarded with the discovery of new places of interest. And when you discover new places that are not yet in the game? Submit them as portal suggestion for the future players to explore.
Meet New Friends – I know many are shy meeting strangers and prefer to play alone. It is normal to feel that way. I can tell you that Ingress rewards handsomely when you group with others and you would tell me that you are not hang up with progress (which in your heart, you might). Let me share this with you. You are likely to find common interests among Ingress players than any random strangers you meet on the street or friends of your friends. Because the game encourages frequent collaboration, you may end up meeting your new friends in Ingress more than your existing real life friends.
Be Creative – Doing the same thing again and again can be boring. The key is to be creative and find something fun and different to do. Recently, my enemy agent and I like to tear each other’s fields apart and build something totally different, incorporating layered fields design. Your community may be doing a large scale operation too. Participate and do something new. That way, you may keep the passion alive and not fall into the same old grinding routine.
One day, I was unable to build any fields in the usual Changi City Point cluster (where the high concentration of green dots was) because a friendly agent has out of nowhere created a long link into the mall cutting off any possibility of creating decent fields. Further investigation showed that we only needed one more link from the beach into the mall to complete the triangle. Knowing that our enemy agent would unfailingly tear down all the green portals before 7 pm, I was racing against time to reach the lone green by the beach (bottom left green dot). I was not familiar with the area and got lost. In the end, I have jogged 1.2 km along the beach in order to reach the portal before time ran out. That day, before my jogging, I have already walked in excess of 12 km. But I made it, scoring more than 30,000 Mind Units. The game does not reward effort like this. However, I felt fulfilled that day knowing that I have done something different for a change.
I have retired from the scene of wireless phone review. But I could not resist from writing a little entry about my new Nexus 4. I was not able to procure one last November when the phone was first launched. Within 30 minutes of release, the phone was sold out. It appears that this iteration of Nexus is a lot more popular than the previous versions. Hence, either or both LG and Google have underestimated its demand. Whichever the story is, Google has started taking orders since end of January. That was when I bought mine.
What is Nexus 4?
It is essentially a Google reference phone, built by LG. It is a Android phone sold directly via Google Play. As of today, there are two versions. The 8GB version is priced at US$299 while the 16GB version US$349.
Let’s Talk About Its Price
It is hard not to start with its price. Starting from US$299 without contract, it sounds almost like a steal. Nexus 4 may be affordable, but it is not a cheap phone. I suppose when you take away heavy marketing budget, the middleman, and the need for inventory (just-in-time manufacturing), a phone does not have to be that expensive. Nexus’s affordable price is no doubt one of its selling points.
You have to hold a Nexus 4 to truly appreciate its beauty. A 4.7″ touchscreen built using Corning Gorilla Glass 2 curves nicely towards the edge of the phone. There is a silver rim wrapped around the phone followed by a non-slip surface that forms the edge of Nexus 4. At the back is another piece of glass. Some find the back glass too slippery. I have applied a non-slip protective film on it (Xtremeguard). So it feels just right. Strongly recommend you to do the same! The phone is slim, relatively light. It fits well on my palm. Nexus 4’s touchscreen has a ~318 ppi pixel density. That is a pretty good resolution.
On the flip side, Nexus 4 does feel fragile. It wouldn’t survive a drop test. So, handle with care. Also, the color of the screen seems a bit off. For a start, the white doesn’t look that white. But like all things in life. After you get used to the color, it should not bother you that much.
Pure Android Platform
One challenge of the Android platform is that most Android phones do have not the latest operating system installed. It’s a pity. Getting a Nexus 4 means that you will have the latest OS whenever Google makes an update. To me, that is one huge advantage. One of the reasons why I bought the phone.
Stock OS is great, if you accept it the way it is. It does not come with all the bloatwares that your telco would have installed for you (yay to no Facebook app!). But it also does not have all the bells and whistles like the apps that Samsung has developed for their phones. I am still unable to set the ringtone using one of the songs in my phone. Nor I am able to change the alarm tone to a song. Besides these, I have no complain.
It is Fast
Nexus 4 comes with a Quad-core 1.5 GHz CPU. The phone feels responsive. Only time will tell if it remains so as technology always pushes the boundary.
Nexus 4 does not have a card slot to extend the storage. If you manage to buy Nexus 4 directly from Google Play, I would assume that you can upload up to 20,000 songs to Google’s cloud. I don’t store my music library in my phone. I stream it online. Hence, 16GB is sufficient to me. For now.
What About The Battery?
Nexus 4’s battery life is likely the most discussed topic. Before we talk about its battery performance, perhaps what we should do is to take a step back and take stock of the things we do with our phones these days. To date, I stream music over the air. I play Ingress, which is very demanding on battery life. With such a pretty screen, I tend to surf the Internet more often. And there are YouTube, Google+, and Google Now. The demand on battery is only getting higher and higher.
Just how good or terrible is Nexus 4’s battery performance?
On heavy usage, I managed to squeeze 7 hours out of the phone. I wouldn’t say that is great. Nor bad. It is average, just as expected.
Nexus 4 is a decent phone with a decent price. I am happy with my purchase.
I love Formula One the sport. And I love F1 2012 the video game. I don’t think there exists another road racing game that has a speed as fast as a F1 simulation. Recently, I have crossed the 100 hours play time. One friend asked me, “What do you get out of this game with so much time put in? Do you grind for experience points or currency to unlock faster cars?” He is from a FPS and MMO background whereby unlocking gears is part of the game. I chuckled and replied, “Not at all. F1 is a skill game. The only thing you need to unlock is your talent in playing a racing game”.
I am not a hardcore racer. Fortunately, with the assist features this video game has offered, F1 2012 is accessible even to the most casual racer. All-assist function is good. It makes the game a lot less frustrating for some and the game play emphasizes on steering, a little bit of braking, sticking to the racing line, and making the most out of DRS and KERS technologies. On top of that, it is a good introduction to the format of a F1 race. The practice and qualifying sessions, yellow flag, pit stop, tire wear management, tire choices, penalty system, championship point system, racing rules, and more.
All-assist is good. But as one gains proficiency on racing with the assist features, one may crave for deeper challenges. F1 2012 offers a great depth to just that. Turning off the assist features one by one rewards achievements or trophies, much faster lap time, predictability, and general satisfaction.
We love to stay in our comfort zone. But if you decide to have a little adventure to see how far you can go with no-assist, I hope this article may inspire.
#1 Turn Off Brake Assist
Brake assist is the number one pace killer. That is true. By turning this one feature off, I have gained 3 to 5 seconds per lap.
Brake assist works best when you stick to the racing line accurately. The moment you deviate from the racing line, brake assist kicks in. This feature also slows down the car cautiously during corning. It kills pace.
Turning off brake assist requires you to observe the brake markers on the side. Depending on the turns, some have markers all the way from 400 meter ahead of the turn. Finding the correct braking point for each turn (and each circuit) is important. You may start with the very first sign you see. And if you over brake, you may adjust accordingly.
Don’t over train on this part of the journey. Once you are comfortable with braking function for a couple of different circuits, it is time to progress to the next one.
#2 Turn Off ABS and Traction Control
Personally, I feel ABS and TC (traction control) go hands-in-hands. Allow me to provide a bit of background here.
ABS, like in road car technology, helps to prevent wheel locking in a heavy braking situation. In F1 2012 in-game racing, ABS increases braking distance and stop front wheels from locking. Locked wheels have no grip and it makes the braking non-effective.
TC helps to prevent rear wheels spinning. Rear wheels spin when the engine rev exceeds what the wheel’s grip can handle. This happens in a couple of places: starting grid, during turning (such as exiting a corner too aggressively), and wet weather condition. When rear wheels spin, the car loses control.
Because ABS increases braking distance and TC reduces aggressiveness on gear shifting, turning them off improves lap time. I can decrease the lap time for up to 2 seconds by turning these off, which is substantial, when added onto the no-brake assist gain.
To drive without ABS and TC, you have to be aware of grip condition. Also bear in mind that down force is proportional to the square of speed. Hence, as your car slows down, you have to gradually release the brake pressure or else suffer front wheels lock-up. As you accelerate out of a corner, you may need to be gentle with the throttle or else suffer rear wheels lock-up.
Again, don’t over train on this setting.
#3 Use Manual Gearbox
Losing that auto gearbox, believe it or not, is not as bad as it sounds. If you are using a console controller, you may wish to remap the DRS button (on top) to gear-up button (on bottom). The default setup is neither comfortable to the hand nor intuitive.
Using manual gearbox – in some circuits – may gain lap time. Especially places like S-Curves in Japan, sector 3 of Korea, and turn 3 through 7 in USA whereby engine braking is more effective than wheel braking, less frustrating than the auto gear hunting that goes up and down through a turn. In other circuits, I may struggle matching my previous best lap records. That is OK because manual gearbox provides better predictability in corning speed. Also, once you go manual, you won’t go back to auto.
The best way to learn how to work that manual gearbox is to watch how F1 professional racers lap a circuit on YouTube. The strategies are as follows.
For down shifting from say a long straight at 7th gear, first, apply brake at the correct braking point. After a second, quickly drop down 3 gears to 4th. As you approach the apex, further drop down the gear to 3rd whilereleasing the brake. For sharp corners, drop the gear to 2nd, and if need to, 1st. Observe any sign of wheel lockup so as to further adjust the brake release timing.
For up shifting, the best time is when the engine hits the rev limiter (purple). Holding the gear for too long kills speed. However, you may notice shifting the gear up at high rev during corner exit may cause rear wheel spin (with no TC). Hence in this case, you have to be gentle with the throttle. Or shift gear a little bit earlier to keep the engine rev at a manageable state. It is also a good lesson on why you have to use every inch of the circuit in opening up the exit. Because the sharper the turning, the harder for you to be aggressive.
Of course, during wet weather condition, you have to watch out for engine rev.
By turning off brake assist, ABC, TC, and gear assist, it is time to really learn each and every of the 20 F1 circuits. Use the brake markers and banners as braking points. Find out the best gear choice for each chicane. This is the most rewarding journey for me.
One area that needs to address is race start. It is not easy without traction control. The trick is that before the 5-light goes out, gently hold the throttle to green zone. As you see the car moves forward, step onto the throttle. Hold 1st gear till the speed is beyond 90 kph. Then shift gears up as and when the rev limiter hits the purple zone. Put in KERS if need to.
#4 Turn Off Racing Line
This is a person choice, more for immersion. I don’t believe that turning off racing line would greatly help with lap time. Especially when it is raining cats and dogs on track and visibility is terrible.
For some circuits like Brazil, I am comfortable in turning off the racing line. For others, I am still learning my way. Turning off racing line also forces you to really learn the track, and perhaps find a better racing line than the game suggests.
#5 More Challenges Ahead
If you are into beating lap time, i.e. time trial mode, you can explore the detail car setup feature for each track and fine tune your vehicle. If you are into racing, i.e. career or quick race, you can turn on full damage simulation (and have a chance to see safety car!) and turn off the flash point system. That is to say, mistakes can cost a great deal. This game does not have hardcore mode. You may even discipline yourself not to use the race restart function and take what it comes.
That is part of F1 racing.
PS. First season of my amateur F1 racing career can be found here. Next season, I am planning to play with no-assist.